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Step-by-Step Guide: Importing into Clip Studio Modeler

Published in 3D Asset Import 4 mins read

To import a 3D model or object into Clip Studio Modeler, you will primarily use the "Add from file" function accessible through the Object configuration palette. This process allows you to bring external 3D assets into your Modeler project for various uses, such as creating custom accessories, characters, or props for Clip Studio Paint.

Importing a 3D object into Clip Studio Modeler is a straightforward process involving a few clicks within the application's interface. Follow these steps to bring your desired files into your project:

  1. Access the Node Group: Begin by navigating to the Object configuration palette. Within this palette, select [Node] from the group. This ensures you are working within the section dedicated to managing individual 3D objects or components.
  2. Initiate File Import: Once the Node group is active, locate and click [Add from file]. This action will prompt a standard file selection dialog.
  3. Select and Open File: A dialog box for opening a file will be displayed. Select the file to be imported from your computer's directories and then click [Open]. The chosen 3D model will then be imported into your Clip Studio Modeler workspace.

Understanding the Import Process

The Object configuration palette is a central hub in Clip Studio Modeler for managing the properties and components of your 3D assets. The Node group specifically handles individual elements within your model, allowing you to add, remove, and modify separate 3D objects.

By using the Add from file option, Modeler allows you to incorporate pre-existing 3D models created in other software or downloaded from asset libraries. These imported models become "nodes" within your Modeler project, ready for further arrangement, texturing, rigging, or export for use in Clip Studio Paint.

Supported File Formats

While the provided reference doesn't specify file types, Clip Studio Modeler and Clip Studio Paint typically support common 3D model formats. These often include:

  • FBX (.fbx): A widely used format for exchanging 3D data, supporting models, animations, and textures.
  • OBJ (.obj): A standard format for 3D geometry, often accompanied by MTL files for material definitions.
  • GLTF/GLB (.gltf/.glb): Modern, efficient formats for 3D scenes and models, ideal for web and real-time applications.

Always ensure your model is saved in a compatible format before attempting to import.

Tips for Successful Import

To ensure a smooth import experience and optimal performance of your 3D models in Clip Studio Modeler:

  • Prepare Your Models: Before importing, clean up your 3D models in their original software. Remove unnecessary geometry, optimize polygon count, and ensure proper UV mapping for textures.
  • Check Scale and Units: Be mindful of the scale used in your external 3D software. You may need to adjust the scale of the imported model within Modeler to fit your project's dimensions.
  • Texture Management: Ensure that any textures associated with your 3D model are properly linked and located, ideally in the same folder as the model file, to prevent missing texture issues upon import.
  • Naming Conventions: Use clear and consistent naming for your files and internal model components to facilitate organization within Modeler.

Import Steps Summary

Step No. Action Location/Palette Purpose
1 Select [Node] from the group Object configuration palette Focus on individual 3D object management
2 Click [Add from file] Active group within Object configuration Initiate the file import dialog
3 Select file and click [Open] Standard file open dialog box Import the chosen 3D model into the project

Following these steps will allow you to efficiently bring external 3D content into Clip Studio Modeler, expanding your creative possibilities.

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