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How are 3D Files Stored?

Published in 3D File Formats 3 mins read

3D files are typically stored in specific digital formats that contain all the necessary information to describe a three-dimensional object or scene.

Understanding 3D File Storage

Instead of storing a physical object, 3D files store the data that defines its shape, appearance, and behavior in a digital space. This information is organized within standardized file structures.

According to the provided reference, 3D models are typically stored in formats such as OBJ, FBX, or STL, which contain information about the geometry, textures, and materials used in the model.

These files serve as blueprints and data containers, allowing 3D software to reconstruct, manipulate, and display the model.

Key Information Stored in 3D Files

Modern 3D file formats are designed to hold various types of data:

  • Geometry: This is the fundamental shape of the 3D object. It's often defined using vertices (points in 3D space), edges (lines connecting vertices), and faces (surfaces formed by edges).
  • Textures: These are images applied to the surface of the geometry to add color, detail, and surface patterns (like wood grain or brick). Texture data might be embedded within the file or referenced via external links.
  • Materials: Materials define how the surface interacts with light. This includes properties like color (even if a texture isn't used), shininess, transparency, reflectivity, and bumpiness.
  • Scene Information: More complex formats can store data about the entire scene, including camera positions, lights, animation data, rigging (for character movement), and hierarchy of objects.

Common 3D File Formats

Different formats are popular for different purposes, often optimizing for specific data types or software compatibility.

Format Primary Use Cases Key Data Stored
OBJ Simple geometry exchange, widely supported. Geometry (vertices, normals, texture coordinates)
FBX Comprehensive data exchange, especially for animation and game development. Geometry, materials, textures, animation, rigging, lights, cameras.
STL 3D printing, rapid prototyping. Geometry (defined by triangular facets).
GLTF/GLB Web-based 3D, AR/VR. Geometry, materials, textures, animations, scene graph.
BLEND Native Blender format. All scene data specific to Blender.

These files can be imported into 3D software for rendering, animation, or use in virtual reality applications. The choice of format depends on what the user intends to do with the 3D model and which software they are using.

How Data is Structured

Within these formats, the data is typically stored in a structured way:

  1. Header: Contains basic information about the file version and type.
  2. Data Blocks: Sections dedicated to different types of information (geometry data, material properties, texture references, etc.).
  3. Metadata: Additional information like author, creation date, or copyright.

For geometry, formats like STL store lists of triangles, while formats like OBJ and FBX store lists of vertices, edges, and faces, allowing for more complex shapes. Texture references often point to external image files (like JPG or PNG), although some formats (like FBX or GLB) can embed textures directly.

Storing 3D files effectively requires understanding the data they contain and selecting the appropriate format for the desired application, whether it's manufacturing via 3D printing, creating visuals for movies, or building interactive experiences in VR.

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