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How to Import Blender Models into Substance Painter

Published in 3D Model Import 4 mins read

Importing your 3D models from Blender into Substance Painter is a straightforward process, primarily involving exporting your mesh in a compatible format like FBX and then creating a new project in Substance Painter with that mesh.

Exporting Your Model from Blender (The Essential First Step)

Before you can import anything into Substance Painter, your model needs to be exported from Blender in a format that Substance Painter can read. The most common and recommended format for this workflow is FBX (.fbx), as it supports meshes, UV maps, materials, and more, which are crucial for texturing.

Here are the general steps to export from Blender:

  1. Ensure your model is properly unwrapped with UV maps. Substance Painter relies heavily on UVs to apply textures correctly.
  2. Go to File > Export > FBX (.fbx).
  3. In the FBX export options, select your mesh objects. Often, you'll want to check "Selected Objects" if you're not exporting the whole scene.
  4. Ensure relevant options like "Apply Transforms," "Geometry" (for smoothing), and "Armature" (if applicable) are configured correctly for your needs.
  5. Choose a location and name for your file, then click Export FBX.

Importing Your FBX Model into Substance Painter

Once you have your FBX file exported from Blender, you can easily bring it into Substance Painter to begin texturing. The process involves creating a new project using your mesh as the base.

Based on the provided reference, here are the steps:

  1. Create a new Substance Painter project by clicking File > New.
  2. In the "New project" dialog that appears, you will see various settings. To choose your mesh, click the Select button next to the "Mesh" field.
  3. Browse to the location where you saved your exported FBX file from Blender. Select the file and then click Open.
  4. Back in the "New project" window, review the other settings (like document resolution, normal map format, etc.). Once you're satisfied, click OK.

Substance Painter will then load your mesh, and you'll be ready to start baking maps and applying textures!

New Project Settings in Detail

While the core steps from the reference get your model in, the "New project" dialog has important settings to consider:

Setting Description Importance
Mesh The path to your exported FBX file. Crucial - This is your 3D model.
Document resolution The resolution of the textures you'll be working with (e.g., 2048x2048). High - Affects texture detail and performance. Can often be changed later.
Normal map format Specifies the format for normal maps (OpenGL or DirectX). High - Must match the target engine/renderer.
Compute Tangent Space Calculates tangents and binormals needed for normal maps. Crucial - Leave enabled unless your mesh already has accurate data.
UV Tile Settings For UDIM workflows. Medium - Important if using UDIMs.

Configuring these settings correctly when creating the project ensures a smooth texturing workflow.

Troubleshooting Common Import Issues

If your model doesn't look right after importing, consider these common culprits:

  • Incorrect Export Settings: Did you select the correct objects? Is the scale applied? Is smoothing correct? Try re-exporting with different FBX settings.
  • Bad UV Maps: Overlapping UVs, seams in bad places, or distorted UVs will cause issues in Substance Painter. Check your UVs in Blender.
  • Unsupported Mesh Type: Ensure your mesh is triangulated or consists of quads. Avoid n-gons or non-manifold geometry.
  • File Format Issues: While FBX is standard, ensure the FBX version is compatible or try a different format if issues persist (less common).

By following the export preparation in Blender and the simple import steps within Substance Painter, you can easily bring your 3D models to life with textures.

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