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How to Export a 3D Model from 3ds Max

Published in 3D Modeling Export 3 mins read

Exporting your 3D models from Autodesk 3ds Max is a straightforward process that allows you to save your creations in various file formats for use in other software, game engines, or 3D printing. The core steps involve navigating the File menu and selecting the appropriate export options.

Step-by-Step Guide to Exporting

To export your 3D model in 3ds Max, follow these simple steps:

  1. Access the Export Function:

    • Go to the main menu bar at the top of the 3ds Max interface.
    • Click on the File menu.
    • From the dropdown menu, select Export.
  2. Choose Your Export Destination and Format:

    • A file browser window will appear.
    • Navigate to the folder where you want to save your exported model.
    • In the "Save as type" or similar dropdown, select the desired file format. A common and versatile option is Autodesk (.fbx), although many others are available (like .obj, .3ds, etc., depending on your version and plugins).
  3. Save the File:

    • Enter a name for your exported file in the "File name" field.
    • Click the Save button.
  4. Configure Export Settings (Optional but Recommended):

    • After clicking Save, an export options dialog box will typically appear, depending on the selected file format (like the FBX Export dialog).
    • If you want, you can select a preset from the Current Preset menu within this dialog box. Presets can quickly apply predefined settings for common workflows (e.g., exporting for specific game engines or software).
    • Review and adjust other settings in the dialog as needed. These might include options for geometry, animation, materials, textures, units, and more.
  5. Finalize the Export:

    • Once you have reviewed or adjusted the settings in the options dialog, click Ok.

3ds Max will then export your selected 3D model(s) to the specified file format and location based on your chosen settings.

Common Export Formats

While the steps remain largely the same, the available file formats and their specific export options can vary. Here are a few popular choices:

  • .FBX (Autodesk FBX): Excellent for transferring models, animations, cameras, and lights between different 3D software and game engines. Highly recommended for general use.
  • .OBJ (Wavefront OBJ): A widely supported format primarily for geometry, materials, and UV coordinates. Simpler than FBX but lacks support for animation and advanced features.
  • .3DS (3D Studio): An older, legacy format from early 3ds Max versions. Still used but has limitations (e.g., polygon count limits, short texture names).
  • .DWG (AutoCAD Drawing): Useful for exporting models for CAD software compatibility.
  • .STL (Stereolithography): Primarily used for 3D printing. Focuses on raw mesh data.

The choice of format depends entirely on where the model will be used next. Always check the requirements of the target software or platform.

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