To invert normals, you typically use a dedicated Flip Normals tool within 3D modeling or rendering software. This tool reverses the direction of the normal vectors on a surface, which is crucial for correct rendering and geometry processing.
According to the reference, the Flip Normals tool can be accessed in a few ways:
- Via the Tools section in the Ribbon: Look for a "Tools" tab or section in the software's main ribbon interface and find the "Flip Normals" option there.
- Via the context menu in the Real-time View: Right-click on the object directly in the 3D view, and the "Flip Normals" option may appear in the context menu.
- Via the context menu in the Scene tree: Select the object in the scene hierarchy (often displayed as a list or tree structure) and right-click to access the context menu, where you can find "Flip Normals".
Before launching the tool, ensure you have selected the object whose normals you wish to flip. The preview functionality of the tool will then show you the effect of the change on the selected object.
By using the Flip Normals tool via one of these access methods, you can effectively invert the orientation of your model's surfaces, fixing common issues like incorrect shading or invisibility in rendering.