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How to Merge 3ds Max Files

Published in 3ds Max File Operations 2 mins read

Merging files in 3ds Max involves importing objects, groups, or entire scenes from one .max file into your current working scene.

Merging is a fundamental operation for combining assets from different projects or libraries. Based on the provided references, here are the simple steps:

Simple Steps to Merge Files

The process of merging content from another 3ds Max file into your current scene is straightforward. You use the Import function, specifically the Merge option.

Here's the breakdown of the process:

  1. Access the Merge Command:

    • Go to the File menu in 3ds Max.
    • Select the Import option.
    • From the Import sub-menu, choose Merge.
    Menu Option Action
    File Import Navigate
    Import sub-menu Merge... Initiate Merge
  2. Select the Source File:

    • A file dialog box will appear.
    • Select a file (a .max file) from which you want to merge items.
    • Click Open.
  3. Choose Items to Merge:

    • After selecting the file, the "Merge Objects" dialog box opens.
    • This dialog shows the content of the selected file.
    • Choose a group or an item (like objects, cameras, lights, shapes, etc.) from the list that you want to bring into your current scene. You can select multiple items.
    • Click OK.

Once you click OK, the selected objects or groups will be imported and placed in your current scene, ready for you to position, modify, or integrate.

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