askvity

How to Create a Folder in 3ds Max?

Published in 3ds Max Project Setup 3 mins read

While you typically create folders using your operating system's file explorer (like Windows Explorer), 3ds Max utilizes folders, particularly for project management. You can tell 3ds Max which folder to use as its primary project location, often referred to as the project root. This is where 3ds Max will look for and save files by default.

Understanding the 3ds Max Project Folder

A project folder in 3ds Max is a designated directory that helps organize all files related to a specific project, such as scene files (.max), textures, renders, imports, exports, and more. Setting a project folder streamlines your workflow and prevents broken file paths, especially when moving projects between computers or collaborating.

The reference material highlights the process of selecting an existing folder to serve as your root project folder. It mentions clicking to select a folder (like an "exercise files folder") and confirming it to set it up as the root directory for 3ds Max.

Setting an Existing Folder as Your Project Root

Follow these steps to set an existing folder on your computer as the 3ds Max project root:

  1. Prepare Your Folder: First, create the desired folder on your computer using your operating system's file explorer if it doesn't already exist. Name it appropriately for your project (e.g., My3dsMaxProject, ArchitecturalVisualization, ExerciseFiles).
  2. Open 3ds Max: Launch the 3ds Max software.
  3. Access the Project Path Setting: Navigate to the main application menu (the icon in the top-left corner). Go to Manage > Set Project Folder...
  4. Browse for Your Folder: A file browser window will appear. Use this window to locate and select the folder you created or want to use as your project root. As mentioned in the reference, you'll click to select it. For instance, you might navigate to and select your "exercise files folder" as described.
  5. Confirm Selection: Once the folder is selected, hit the OK button.

By following these steps, your chosen folder is now set up to serve as your root project directory. 3ds Max will now default to saving files within this folder's structure and looking for external assets (like textures) in subfolders within it.

**Quick Tip:** 3ds Max automatically creates a standard folder structure (like `scenes`, `textures`, `renders`, `archive`, etc.) within your designated project folder the first time you save a file after setting the path.

Using the Set Project Folder feature is crucial for maintaining an organized workflow in 3ds Max, ensuring that all project-related assets are kept together and easily manageable.

Related Articles