Changing the viewport layout in 3ds Max is done through the Viewport Configuration dialog, specifically on the Layout tab.
To adjust how your viewports are arranged and what each one displays, follow these steps based on the 3ds Max Viewport Configuration settings:
Steps to Change Viewport Layout
The process involves accessing a specific dialog and making selections for your desired arrangement and viewport content.
- Access the Viewport Configuration Dialog: Open the dialog that controls viewport settings.
- Navigate to the Layout Tab: Within the Viewport Configuration dialog, click on the Layout tab.
- Choose a Layout: At the top of the Layout tab, you will find various predefined layout choices. Select the layout that suits your needs (e.g., one large viewport, four equal viewports, two stacked viewports).
- Assign Viewport Display: In the lower window of the dialog, you will see representations of the viewports in the chosen layout. To determine what each viewport displays (e.g., Top, Front, Left, Perspective, Camera, Light), perform one of the following actions on a specific viewport representation:
- Click the viewport representation.
- Right-click the viewport representation.
A right-click menu will appear, offering options for the viewport type. Choose the desired display type from this menu. Repeat this for each viewport you wish to configure.
- Apply the Changes: After selecting your layout and configuring each viewport, click the OK button on the Viewport Configuration dialog to implement your changes.
By following these steps, you can customize the arrangement and display type of your viewports, optimizing your workspace for different modeling, texturing, animation, or rendering tasks.
This method provides a flexible way to switch between single-viewport focus for detailed work and multi-viewport views for simultaneous perspectives of your scene.