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How do I add audio to the timeline in Adobe Animate?

Published in Adobe Animate Audio 3 mins read

To add audio to the timeline in Adobe Animate, you'll typically import the audio into your library and then place it onto a specific layer and frame on the timeline. Here's a breakdown:

Importing Audio into Adobe Animate

  1. Import to Library: Go to File > Import > Import to Library. This is generally preferred for managing audio assets within your project. Locate and select the audio file you want to use.
  2. Locate in Library: The audio file will now be in your Library panel (Window > Library).

Adding Audio to the Timeline

  1. Create or Select a Layer: Choose the layer where you want the audio to play. It's often a good practice to dedicate a specific layer for audio. You can create a new layer by clicking the "New Layer" button at the bottom of the Timeline panel.
  2. Drag from Library to Timeline: Drag the audio file from the Library panel onto the stage or directly onto a keyframe within the selected layer in the Timeline panel.
  3. Control Audio Properties: With the keyframe containing the audio selected, go to the Properties panel (Window > Properties). Here, you can adjust settings like:
    • Sync: Controls how the audio plays. Options include:
      • Event: Plays the entire sound each time the keyframe is encountered. Good for short sounds.
      • Start: Plays the sound from the beginning each time the keyframe is encountered, even if it's already playing.
      • Stop: Stops the audio.
      • Stream: Plays the sound continuously across frames. Best for longer audio tracks or background music.
    • Effect: Allows you to add effects like fade-in, fade-out, or adjust left/right balance.
    • Loops: Set the number of times the audio should loop.

Important Considerations:

  • File Format: Adobe Animate supports various audio formats, including MP3 and WAV. Choose the format that best suits your needs, considering file size and quality.
  • Synchronization: The 'Sync' setting is critical for controlling how your audio behaves in relation to your animation. Choose the right setting for your specific use case. 'Stream' is often used for background music that needs to play continuously, while 'Event' is good for sound effects that should play fully each time they're triggered.
  • Extending Audio Across Frames: If you are using "Stream" synchronization or want an audio clip to play longer than a single frame, you will need to extend the keyframe (or add additional frames) in the timeline. You can do this by right-clicking on a frame in the audio layer after your initial keyframe and selecting "Insert Frame."

By importing your audio into the library and then placing it on the timeline, you can effectively add and manage sound within your Adobe Animate projects.

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