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How to Make a Rig in Adobe Animate

Published in Adobe Animate Rigging 2 mins read

To make a rig in Adobe Animate, you primarily use the Asset Warp tool to create a bone structure on your object. This allows you to easily pose and animate parts of your character or asset.

Getting Started with the Asset Warp Tool

The Asset Warp tool is essential for creating bone rigs directly on vector shapes or symbol instances in Adobe Animate. It enables you to define points that act like joints, controlling the movement of the object between them.

Steps to Create a Rig

Based on the provided reference, here is the fundamental process for starting a rig using the Asset Warp tool:

  1. Select the Tool: Choose the Asset Warp tool from the toolbar.
  2. Select the Object: Select the object or character part you want to rig on the stage.
  3. Create Joints: Click on the object to create the first joint. Continue clicking to add more joints, forming a chain or skeleton structure.

Below is a simple breakdown of the initial steps:

Step Action Tool Required
1. Access Tool Select the Asset Warp tool. Asset Warp Tool
2. Target Object Select the artwork you wish to rig. Selection Tool / Asset Warp Tool
3. Add First Bone Click on the selected object to place the first joint. Asset Warp Tool

Once you have created the initial joints, you can further refine the rig by adjusting joint positions, adding more bone segments, and setting up control points if desired, depending on the complexity of the animation you plan to create.

Why Rigging?

Rigging allows animators to manipulate complex character limbs or object structures by moving just a few control points or joints, rather than redrawing or manually transforming individual parts frame by frame. This saves significant time and creates smoother, more consistent animation.

Remember to prepare your artwork appropriately before rigging. Often, splitting your character into separate limbs or parts on different layers or as different symbols makes the rigging process more organized and allows for more flexible animation.

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