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How do I open an image in Adobe Animate?

Published in Adobe Animate 2 mins read

To open an image in Adobe Animate, you'll actually be importing it. There are two primary ways to do this, depending on where you want the image to reside within your Animate project:

  1. Import to Stage: This places the image directly onto the current stage (your animation's visible workspace).
  2. Import to Library: This places the image into your project's library, where you can later drag and drop it onto the stage as needed.

Here's a breakdown of each method:

1. Importing to the Stage

This method is best if you immediately want to use the image in your animation.

  • Go to File > Import > Import To Stage.
  • A file browser will appear. Navigate to the image you wish to import.
  • Select the image and click Open.
  • The image will now be placed on the current frame of your timeline on the Stage. You can then move, resize, and manipulate it as needed.

2. Importing to the Library

This method is helpful for organizing assets that you plan to use multiple times or later in your project.

  • Go to File > Import > Import To Library.
  • A file browser will appear. Navigate to the image you wish to import.
  • Select the image and click Open.
  • The image will now be stored in your project's Library panel (usually located on the right side of the screen; if not visible, go to Window > Library).
  • To use the image, simply drag it from the Library panel onto the Stage.

In Summary: To get your image into your Adobe Animate project, you'll use the "Import" functions found under the "File" menu. Choose "Import to Stage" to immediately place the image on your canvas, or "Import to Library" to store it for later use.

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