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How do you insert an image in Adobe Animate?

Published in Adobe Animate 2 mins read

To insert an image in Adobe Animate, you can either import it directly onto the stage or import it into the library for later use. Here's how:

1. Importing Directly to the Stage:

  • Go to File > Import > Import To Stage.
  • In the dialog box that appears, navigate to the image file you want to import.
  • Select the image and click Open. The image will then be placed directly onto the current frame on the stage.

2. Importing to the Library:

  • Go to File > Import > Import To Library.
  • In the dialog box, find and select the image you wish to import.
  • Click Open. The image will be added to the Library panel (usually located on the right side of the Animate interface).

Using an Image from the Library:

Once an image is in the Library, you can use it multiple times in your animation project. To use an image from the library:

  • Open the Library panel (if it's not already open, go to Window > Library).
  • Locate the image you want to use.
  • Drag and drop the image from the Library panel onto the Stage.

Summary Table:

Method Description Where the image is stored How to use the image
Import to Stage Imports the image directly onto the current frame on the stage. On the Stage It's already there! You can now manipulate it.
Import to Library Imports the image into the Library panel for later use. In the Library panel Drag and drop the image from the Library onto the Stage.

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