Frames are the fundamental building blocks of animation, acting like individual pictures that, when displayed rapidly one after another, create the illusion of movement.
The Core Concept: Frames as Building Blocks
In the world of animation, a "frame" is essentially a single still image. Think of it as one page in a flipbook. Each frame captures a specific moment in time, showing characters and objects in a particular pose or position.
The magic happens when these individual frames are displayed in quick succession. Just like flipping through the pages of a flipbook, your eye blends these slightly different images together, perceiving continuous motion.
Reference insight: In animation, a "frame" is like a picture that makes up a video. When many frames are played in quick succession, they create the illusion of movement, just like a flipbook. Each frame contains a slightly different image or pose of characters and objects, making the animation come to life.
Creating the Illusion of Movement
To achieve smooth, believable animation, each consecutive frame contains an image that is only slightly different from the one before it. For example, a character lifting an arm might have the arm raised a tiny bit higher in each subsequent frame.
When these frames are played back at a certain speed (measured in frames per second, or FPS), our brains interpret these subtle changes as fluid motion. Common frame rates include:
- 24 FPS: Standard for film and many professional animations.
- 30 FPS: Common for television and digital video.
- 60+ FPS: Used for video games and high-speed sequences.
A higher frame rate generally results in smoother motion because there are more individual images shown per second, meaning smaller jumps between frames.
How Different Frames Tell the Story
Frame Number | Description of Image | Change from Previous Frame |
---|---|---|
Frame 1 | Ball at rest on the left side | - |
Frame 2 | Ball slightly moved to the right | Small movement to the right |
Frame 3 | Ball moved further to the right | Small movement to the right |
... | ... | ... |
Frame 24 | Ball reaching the right side of the screen | Small movement to the right |
By making small, incremental changes across many frames, animators can depict complex actions, expressions, and camera movements.
Practical Application
Whether animating traditionally by drawing each frame by hand or using modern computer software, the principle remains the same: you create a sequence of images, each varying slightly from the last, and then play them rapidly.
- Traditional Animation: Artists draw or paint each frame on paper or cel.
- Digital Animation: Animators create frames within software, often using keyframes to define major poses, and the software interpolates the frames in between.
- Stop Motion: Physical objects are moved incrementally between taking photographs (each photo is a frame).
In essence, frames are the individual moments captured that, when combined and played back at speed, bring static images to dynamic life.