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What is Character Model Sheet and Frames of Animation?

Published in Animation Terminology 3 mins read

A character model sheet is a reference document used by animators to ensure consistency in a character's appearance, while frames of animation are the individual images that, when displayed in sequence, create the illusion of movement.

In the world of animation and sequential art, maintaining visual consistency is paramount. Two fundamental elements that play crucial roles in this process are the character model sheet and the frames of animation. Understanding what these are and how they function is key to grasping the basics of how animated visuals are brought to life.

Character Model Sheet

A character model sheet, also known simply as a model sheet, is a collection of drawings of a single character from multiple angles, in various poses, and with different expressions.

  • Purpose: These sheets serve as a visual guide for animators, helping them maintain consistency in the character's appearance and movements throughout the animation process. As stated in the reference, character model sheets are crucial for ensuring that a character looks the same in every frame, maintaining the overall visual continuity of the project.
  • Components: A typical model sheet includes:
    • Front, side, and back views (often called turnarounds) to show the character's proportions from all angles.
    • Key expressions to guide emotional portrayal.
    • Hand and foot details.
    • Objects or props the character frequently uses.
    • Sometimes, size comparisons to other characters or objects.
  • Importance: Without model sheets, different animators working on the same project might draw the character slightly differently, leading to jarring inconsistencies from one scene or even one frame to the next. They act as the definitive blueprint for the character's design.

Frames of Animation

Frames of animation are the individual static images that make up an animation sequence. Each frame captures a specific moment in time.

  • How Movement is Created: Animation works by displaying these individual frames in rapid succession. When viewed quickly, the slight differences between consecutive frames create the illusion of smooth, continuous movement.
  • Frames Per Second (FPS): The speed at which these frames are displayed is measured in frames per second (FPS). Common rates include 24 FPS (standard for film and traditional animation) or 30 FPS (common in video and some digital animation). A higher FPS generally results in smoother perceived motion.
  • Role in Production: Whether drawn traditionally on paper, painted digitally, or rendered by a computer, every single frame must be created or generated. Animators or software are responsible for producing the sequence of images that form the animation.

In essence, a character model sheet provides the rules for how a character should look, while frames of animation are the building blocks—the individual pictures—that, when following those rules and played quickly, show the character moving.

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