To change all keyframes in Blender, use the Graph Editor or Dope Sheet editor to select and manipulate them. Here's how:
1. Select Your Object:
Ensure the object containing the keyframes you want to modify is selected in the 3D Viewport.
2. Open the Graph Editor or Dope Sheet:
- Graph Editor: Offers precise control over the interpolation and values of keyframes.
- Dope Sheet: Provides a simplified overview and allows for basic adjustments to keyframe timing.
You can find these editors by splitting your existing window or adding a new editor from the editor type menu at the top-left corner of any Blender window.
3. Select Keyframes:
- Graph Editor:
- Select All: Press
A
to select all keyframes for all animated properties of the selected object. - Box Select: Press
B
and drag a box around the keyframes you want to select. - Individual Curves/Channels: Click on the curve name (e.g., "Location X", "Rotation Z") in the sidebar to select all keyframes for that specific property.
- Select All: Press
- Dope Sheet:
- Select All: Press
A
to select all keyframes. - Box Select: Press
B
and drag a box around the keyframes. - Select a Row: Click on the name of the animated property on the left to select all keyframes in that row.
- Select All: Press
4. Transform Keyframes:
Once the keyframes are selected, you can perform various transformations:
- Move: Press
G
to grab and move the keyframes along the timeline. This shifts their timing. - Scale: Press
S
to scale the keyframes around the current frame. This alters the timing proportionally. You might need to set the 2D cursor to a fixed position (like the current frame) to achieve the proper scaling. - Rotate: Press
R
to rotate the keyframes (primarily useful in the Graph Editor for manipulating curve shapes). Note that Rotation is less frequently used in this context. - Scale Values (Graph Editor): In the Graph Editor, you can scale the values of the keyframes (e.g., increase the amplitude of a wiggle). Press
S
thenY
to scale the values. You can restrict the scaling to only the Y axis to change the keyframe values.
5. Considerations:
- Linked Keyframes: Be aware that keyframes can sometimes be linked. Modifying one linked keyframe will affect all others that share the same data.
- F-Curves (Graph Editor): The Graph Editor shows F-Curves, which represent the interpolation between keyframes. You can directly manipulate these curves for fine-grained control.
- Multiple Objects: To change keyframes for multiple objects simultaneously, select all the objects before opening the Graph Editor/Dope Sheet. All animated properties from all selected objects will be visible, making adjustments possible for all of them at once.
Example: Shifting All Keyframes to Start Later
- Select the object.
- Open the Dope Sheet.
- Press
A
to select all keyframes. - Press
G
to grab. - Move your mouse to the right (or enter a positive number) to shift all keyframes later in the timeline.
- Click the left mouse button or press Enter to confirm the new position.
By understanding these techniques, you can efficiently modify all keyframes within your Blender animation projects.