To set the 3D cursor to the location of a vertex in Blender, you need to first select the vertex in Edit Mode, then right-click and choose the "Snap" menu option, and finally select "Cursor to Selected".
Here's a breakdown of the process:
- Enter Edit Mode: Select the object you want to work with and press
Tab
to switch to Edit Mode. - Vertex Selection: Make sure you are in Vertex Select mode (press
1
on the number row or click the vertex selection icon in the top-left corner of the 3D Viewport). - Select the Vertex: Right-click on the vertex you want to position the 3D cursor at.
- Snap Menu: Right-click in the 3D Viewport. This brings up a context menu.
- Snap to Cursor: Select
Snap
->Cursor to Selected
. The 3D cursor will now be located precisely at the selected vertex.
Alternative Methods and Considerations:
-
Using the Shift + S Shortcut: You can also use the shortcut
Shift + S
to open the Snap menu directly, followed by choosing "Cursor to Selected." This is often faster. -
Understanding the 3D Cursor: The 3D cursor is a visual marker that defines the origin point for new objects and can be used as a pivot point for transformations (rotating, scaling, etc.).
-
Setting Origin to 3D Cursor: Once the 3D cursor is positioned, you can set the object's origin to the cursor location by going to
Object
->Set Origin
->Origin to 3D Cursor
(in Object Mode). This allows you to pivot around that specific point. -
Moving Selection to Cursor: If your goal is to move the selected vertex to the cursor (rather than the cursor to the vertex), you would use
Snap
->Selection to Cursor
instead.