askvity

How do you set the 3D cursor on a vertex in Blender?

Published in Blender 3D Modeling 2 mins read

To set the 3D cursor to the location of a vertex in Blender, you need to first select the vertex in Edit Mode, then right-click and choose the "Snap" menu option, and finally select "Cursor to Selected".

Here's a breakdown of the process:

  1. Enter Edit Mode: Select the object you want to work with and press Tab to switch to Edit Mode.
  2. Vertex Selection: Make sure you are in Vertex Select mode (press 1 on the number row or click the vertex selection icon in the top-left corner of the 3D Viewport).
  3. Select the Vertex: Right-click on the vertex you want to position the 3D cursor at.
  4. Snap Menu: Right-click in the 3D Viewport. This brings up a context menu.
  5. Snap to Cursor: Select Snap -> Cursor to Selected. The 3D cursor will now be located precisely at the selected vertex.

Alternative Methods and Considerations:

  • Using the Shift + S Shortcut: You can also use the shortcut Shift + S to open the Snap menu directly, followed by choosing "Cursor to Selected." This is often faster.

  • Understanding the 3D Cursor: The 3D cursor is a visual marker that defines the origin point for new objects and can be used as a pivot point for transformations (rotating, scaling, etc.).

  • Setting Origin to 3D Cursor: Once the 3D cursor is positioned, you can set the object's origin to the cursor location by going to Object -> Set Origin -> Origin to 3D Cursor (in Object Mode). This allows you to pivot around that specific point.

  • Moving Selection to Cursor: If your goal is to move the selected vertex to the cursor (rather than the cursor to the vertex), you would use Snap -> Selection to Cursor instead.

Related Articles