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How do you invert an animation in Blender?

Published in Blender Animation 2 mins read

To invert an animation in Blender, you can effectively reverse the timing of keyframes. There are multiple methods, but the core principle involves scaling the keyframes along the timeline with a negative value.

Here's a general approach based on the reference:

  1. Select the animated object or property. This depends on whether you want to reverse the animation of the entire object or just a specific property like its location or rotation.

  2. Open the Dope Sheet or Graph Editor: These editors allow you to manipulate keyframes directly. The Dope Sheet is useful for a general overview, while the Graph Editor provides finer control over the animation curves.

  3. Select All Keyframes: Press 'A' in the Dope Sheet or Graph Editor to select all keyframes of the animation you want to reverse.

  4. Scale the Keyframes:

    • Press 'S' to enter scale mode.
    • Press 'X' to constrain the scaling to the X-axis (timeline).
    • Enter '-1' and press Enter. This scales the keyframes by -1 along the timeline, effectively flipping the animation.
  5. Move the Keyframes (If Necessary): Scaling can cause the animation to shift off the timeline. If needed, grab all keyframes ('G') and move them to the desired starting point on the timeline. You might need to ensure the animation starts at frame 0 or another specific frame.

In Summary: Reversing an animation in Blender is achieved by selecting keyframes, scaling them by -1 along the timeline, and repositioning them as needed. This method works for various types of animation data within Blender.

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