To add or "open" an armature in Blender, you typically add it as a new object to your scene. The process involves using the Add menu.
Here's how to add a basic armature (a single bone) in Blender:
Adding an armature is the first step to creating character rigs or complex deformation controls in Blender. Think of it as inserting a skeletal structure into your 3D world.
Steps to Add a Single Bone Armature
Based on standard Blender procedures and the provided reference, adding an armature object is straightforward:
-
Start Fresh (Optional but Recommended): It's often helpful to begin with a clean scene, especially when learning.
- Delete all objects in the scene. (This clears the default cube, light, and camera).
-
Center the Cursor: Ensure new objects are added at the world origin (0,0,0).
- Make sure the cursor is in the world origin with
Shift + C
. This snaps the 3D cursor to the scene's center and fits all objects into view.
- Make sure the cursor is in the world origin with
-
Set Your View: Position your viewport for easy viewing of the new object.
- Press
Numpad 1
to see the world in Front Orthographic view. This is a common starting point for building rigs.
- Press
-
Add the Armature: Use Blender's Add menu.
- Go to the Add menu in the 3D Viewport header (or press
Shift + A
). - Select Armature.
- Choose Single Bone.
A single bone object will appear at the 3D cursor's location (which you set to the origin).
- Go to the Add menu in the 3D Viewport header (or press
-
Zoom In: Focus on the newly added bone.
- Press
Numpad Period
(.
) to see the armature at maximum zoom. This zooms the viewport camera to frame the selected object.
- Press
You have now successfully added an armature (a single bone) to your Blender scene. This armature object can now be edited in Edit Mode to add more bones or posed in Pose Mode to control meshes.
Understanding Armature Modes
Once an armature is added, you can interact with it in different modes:
- Object Mode: The default mode. Select, move, rotate, scale the entire armature object.
- Edit Mode: (Tab while selecting the armature) Used to add, delete, move, rotate, and scale the individual bones that make up the armature structure. This is where you build your skeleton.
- Pose Mode: (
Ctrl + Tab
or select from mode dropdown while selecting the armature) Used to manipulate the bones for animation or posing. This mode affects the deformation of parented or weighted objects but does not change the armature's base structure.
Adding the initial bone is the first step; building a complete character rig involves adding and connecting many bones in Edit Mode.