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How Do I Change Clips in Blender?

Published in Blender Camera Settings 2 mins read

Based on the limited reference provided, it seems like the question is related to adjusting the camera clipping distances in Blender, not necessarily changing video clips within Blender's video editor. Camera clipping determines how close and how far objects can be from the camera before they disappear from the view.

To change the camera clipping distances:

  1. Select the Camera: In the 3D Viewport, select the camera object. You can do this by right-clicking on it in the viewport or selecting it from the Outliner.
  2. Access Camera Settings: Go to the "Object Data Properties" tab in the Properties editor. This tab looks like a small camera icon.
  3. Adjust Clipping Distances: Locate the "Lens" panel within the Camera settings. In this panel, you'll find the "Clip Start" and "Clip End" values.
    • Clip Start: This determines the closest distance at which objects are visible to the camera. Lowering this value will allow you to see objects closer to the camera. If you're encountering an issue where objects close to the camera are disappearing, you may need to decrease the "Clip Start" value (potentially to something between 0 and 1, such as 0.1 or even 0.01).
    • Clip End: This determines the furthest distance at which objects are visible to the camera. Increasing this value will allow you to see objects further away.

Example:

If you are working on a very small scale scene, the default "Clip Start" value might be too high, causing objects to disappear when you get close to them. Experiment with values between 0.01 and 1 to find the right setting. Similarly, if your scene is very large, you might need to increase the "Clip End" value to a much larger number to see distant objects.

Note: If you are actually asking about changing video clips within Blender's Video Sequence Editor (VSE), the process is different and involves importing, cutting, and re-arranging video strips. Please clarify your question if that is the case.

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