To align your camera to your current viewport in Blender, use the shortcut Ctrl + Alt + Numpad 0 (or Cmd + Opt + Numpad 0 on macOS).
Steps to Align Camera to View:
- Navigate to your desired view: Position your viewport to the angle and location you want the camera to match.
- Select the Camera Object: Make sure your camera object is selected in the Outliner or the 3D Viewport.
- Use the Shortcut: Press Ctrl + Alt + Numpad 0 (Windows/Linux) or Cmd + Opt + Numpad 0 (macOS). This will instantly snap the selected camera to your current view.
- Adjust as needed: You might still need to fine-tune the camera's position and rotation after the initial alignment. Use the "G" key (grab), "R" key (rotate), and "S" key (scale) to make adjustments. You can also adjust the camera's properties in the Properties panel (N).
Alternative Methods
While the shortcut is the most efficient method, you can also align the camera to view through the Blender menus:
- Select the Camera: Ensure your camera object is selected.
- View Menu: Go to the "View" menu in the 3D Viewport.
- Align View: Navigate to "Align View".
- Align Active Camera to View: Choose "Align Active Camera to View".
This method achieves the same result as the shortcut.
Troubleshooting
- Numpad Required: This shortcut requires a Numpad. If you don't have one, you might need to enable "Emulate Numpad" in Blender's Preferences (Edit -> Preferences -> Input). Enabling this will allow you to use the number row keys instead, but it will change the functionality of those keys.
- Camera Selected: Make sure the camera object is actually selected. If another object is selected, the command will not work as expected.
- Orthographic View: If you are in an orthographic view, aligning the camera to the view may not produce the desired results. Switch to a perspective view for more accurate alignment.