Creating a curve object in Blender using a direct drawing method involves a few simple actions directly within the 3D viewport. This process allows you to quickly sketch out shapes that can be further refined.
Step-by-Step Guide to Drawing a Curve
Follow these steps to create a curve object using the described drawing technique:
- Initiate the Draw: Begin by positioning your mouse cursor or pen tip where you want the curve to start. Click and hold the Left Mouse Button (LMB) or apply pressure with your Pen tip, then drag your input device to define the direction and initial shape of the curve segment.
- Define the End Point: Release the LMB or lift the Pen tip at the location where you want the first segment of the curve to end. This action places the first control point and generates the initial curve segment.
- Refine the Shape: Immediately after releasing, you will typically see two cyan Bézier-like manipulators appear connected to the end point. These handles control the curvature of the segment you just drew. Click and drag these manipulators to tweak and refine the curve's shape precisely.
- Finalize the Curve: Once you are satisfied with the curve's appearance, confirm its creation by pressing the Return key or clicking the Middle Mouse Button (MMB). If you need to discard the curve segment you just drew, you can cancel the operation by pressing the Escape (Esc) key or clicking the Right Mouse Button (RMB).
This drawing method is a quick way to create freehand curve shapes that can then be edited in Blender's Edit Mode to adjust control points, handles, and segment properties.