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How Do I Group Objects in Blender 3D?

Published in Blender Grouping 3 mins read

To group objects in Blender 3D, select the objects you want to group and press Ctrl + G. This creates a new group containing the selected objects.

Here's a more detailed breakdown of how grouping works in Blender:

What is a Group?

A group in Blender is a container that holds multiple objects. It's not a single, combined object, but rather a way to manage and manipulate several objects together. Think of it like putting several items into a box – the box (group) allows you to move and handle the items (objects) as a unit.

How to Create a Group

  1. Select the Objects: In the 3D Viewport, right-click to select each object you want to include in the group. You can select multiple objects by holding down Shift while clicking.
  2. Create the Group: Press Ctrl + G. This will bring up a small menu.
  3. Choose 'Create New Group': Select the "Create New Group" option. If there's already a group defined in your scene, you might see other options to add to an existing group.

Working with Groups

  • Selecting a Group: You can select all the objects in a group by selecting any single object that belongs to it and then pressing Shift+G, and then choosing "Group."

  • Moving, Rotating, and Scaling: When a group is selected (meaning at least one object in the group is selected), any transformations (moving, rotating, scaling) will affect all the objects within the group as a unit.

  • Adding/Removing Objects: To add or remove objects from a group:

    1. Select the object you want to add/remove.
    2. Press Ctrl+G (or Shift+Ctrl+G for removal).
    3. Choose the group you want to add to/remove from in the pop-up menu.
  • Ungrouping: To completely separate objects from a group:

    1. Select all the objects to remove from a group. You can do so, by selecting one object from a group and then Shift + G and selecting "Group".
    2. Press Alt + G to clear the group relationship.

Why Use Groups?

Grouping is useful for:

  • Organization: Keeping your scene organized by logically grouping related objects together.
  • Efficiency: Moving, rotating, and scaling multiple objects simultaneously.
  • Duplication: Easily duplicating entire groups of objects.
  • Linking/Appending: Linking or appending groups from other Blender files.

Grouping simplifies workflow, especially when working on complex scenes with numerous objects. It streamlines object management and manipulation, leading to increased efficiency and a more organized project.

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