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How Do I Make a Plane with an Image in Blender?

Published in Blender Image Plane 3 mins read

Easily create a plane in Blender with your chosen image already applied by using the built-in "Import Images as Planes" add-on. This method allows you to directly import an image file, and Blender automatically generates a plane sized correctly to the image's aspect ratio and applies the image as a material.

Importing an Image as a Plane in Blender

Instead of manually creating a plane, unwrapping it, and then applying the image texture, Blender offers a streamlined workflow. As highlighted in the video reference, you can include your image in the project "As a plane" directly, meaning the image is the plane when you import it. This saves significant time and simplifies the process.

Step-by-Step Guide

To use this convenient feature, you first need to enable a specific add-on within Blender.

  1. Enable the Add-on:

    • Go to Edit > Preferences.
    • In the Preferences window, select the Add-ons tab.
    • Search for "Images as Planes".
    • Check the box next to Import-Export: Import Images as Planes.
    • Close the Preferences window.
  2. Import the Image:

    • In the 3D Viewport, go to File > Import > Images as Planes.
    • Navigate to the location of your image file (e.g., .jpg, .png).
    • Select the image you want to import. You can select multiple images at once if needed.
    • On the right side of the import window, you'll see options:
      • Use Alpha: Check this if your image has transparency (like a PNG with a transparent background).
      • Shading: Choose how the material should behave. Emit is often useful for images you want to appear bright regardless of scene lighting (like a photo on a screen). Principled is standard for physically based rendering.
      • Side: Choose Front or Both sides depending on whether you want the image visible from only one side or both.
    • Click the Import Images as Planes button.

Blender will create a new plane object at your cursor's location, perfectly scaled to your image's aspect ratio, and the image will be automatically applied as a material texture.

Benefits of Using Images as Planes

  • Efficiency: Quickly get an image into your scene without manual setup.
  • Accuracy: The plane is automatically sized to match the image's aspect ratio.
  • Simplicity: Ideal for adding reference images, backgrounds, or textured objects like signs or pictures on a wall.
  • Transparency Support: Handles images with alpha channels easily.

Practical Tips

  • Ensure your 3D Viewport is in a mode that displays materials/textures (like Material Preview or Rendered mode) to see the image on the plane immediately after importing.
  • You can select multiple images during import, and Blender will create separate planes for each one.
  • After importing, you can treat the plane like any other object: move, rotate, scale, and edit its material properties further in the Shading tab.

This method provides a straightforward path to integrating images into your Blender scenes, making it much easier than traditional texture mapping for simple image planes.

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