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How Do I Change Blend Mode in Blender?

Published in Blender Materials 2 mins read

To change the blend mode within the material settings in Blender, follow these steps:

  1. Select the Object: First, select the object in your scene whose material you want to modify.

  2. Navigate to the Material Properties: Go to the "Properties" editor. This is usually on the lower right-hand side of the Blender interface. Click on the "Material Properties" tab. It looks like a sphere.

  3. Locate the Settings: In the Material Properties panel, scroll down until you find the "Settings" section. If you don't see a "Settings" section, ensure that you are in the correct render engine (Eevee or Cycles).

  4. Find the Blend Mode Option: Within the "Settings" section, look for the "Blend Mode" dropdown menu.

  5. Choose Your Blend Mode: Click on the dropdown menu to reveal a list of available blend modes. Select the one that suits your needs. Common options include:

    • Opaque: Standard solid rendering (no transparency).
    • Clip: Makes parts of the material fully transparent based on the alpha value. Has a sharp cutoff.
    • Alpha Hashed: Dithers the transparency for a softer transition.
    • Alpha Blend: Blends the object with the background based on its alpha value.
    • Add: Adds the color of the object to the background.
    • Multiply: Multiplies the color of the object with the background.
  6. Render Engine Compatibility:

    • Different render engines such as Eevee and Cycles, support the options to varying degrees.

Example:

Suppose you want to create a glass material with transparency. You would:

  1. Select your glass object.
  2. Go to the Material Properties.
  3. In the Settings panel, change the "Blend Mode" from "Opaque" to "Alpha Blend" or "Alpha Hashed".
  4. Adjust the "Alpha" value in the material's "Principled BSDF" shader (or other shader) to control the level of transparency.

By adjusting the blend mode, you can control how the material interacts with the background and other objects in your scene, creating various effects from transparency to additive or subtractive color mixing.

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