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How do I change the smoothing settings in Blender?

Published in Blender Modeling 3 mins read

The easiest way to change the smoothing settings in Blender is to set an entire object as smooth or faceted via the Tool Shelf.

Here's a breakdown of how to adjust smoothing in Blender:

Methods for Adjusting Smoothing

Blender provides a couple of ways to control how smooth your objects appear:

  • Object-Level Smoothing: This method applies smoothing to the entire object at once.
  • Face-Level Smoothing (Shade Smooth/Shade Flat): This approach offers more granular control, allowing you to smooth specific parts of your mesh.

Object-Level Smoothing using Shade Smooth/Shade Flat

This is the most common and straightforward method:

  1. Select Your Object: In the 3D Viewport, right-click the object you want to smooth.

  2. Switch to Object Mode: Make sure you are in Object Mode (select "Object Mode" from the mode dropdown in the top left of the 3D Viewport, or press Tab to cycle through modes).

  3. Access Shade Smooth/Flat: Right-click in the 3D Viewport. In the context menu, you will see options for "Shade Smooth" and "Shade Flat".

    • Shade Smooth: Applies a smoothing algorithm to the entire object, making it appear softer and more rounded. Blender interpolates the normals of the faces to create a smooth shading effect.
    • Shade Flat: Disables smoothing, giving the object a faceted, blocky appearance. Each face is rendered with a consistent color based on its normal.

Alternatively, you can access these options via the "Object" menu at the top of the Blender window, under "Shade Smooth" and "Shade Flat."

Adjusting Smoothing Using Auto Smooth and Angle Threshold (Advanced)

For more control, especially with hard-surface models, use the Auto Smooth feature:

  1. Select Your Object: As before, right-click to select the object.

  2. Go to the Object Data Properties: In the Properties window (usually on the right side of the Blender interface), click the green triangle icon representing Object Data Properties.

  3. Navigate to Normals: Expand the "Normals" panel.

  4. Enable Auto Smooth: Check the "Auto Smooth" box.

  5. Adjust the Angle: The "Angle" value determines the threshold for smoothing. Edges between faces with an angle less than this value will be smoothed. Faces with an angle greater than this value will remain faceted. Experiment with different angle values to achieve the desired effect.

    • A lower angle will make the object appear more faceted, while a higher angle will make it smoother. A common starting point is 30 degrees.

Understanding Normals

Normals are vectors that point outwards from each face of your mesh. Smoothing algorithms work by interpolating the normals across adjacent faces. If the normals are all pointing in slightly different directions, the smoothing will be effective. If the normals are pointing in significantly different directions (for example, at a sharp corner), the smoothing will be less effective, and the corner will remain visible.

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