To unhide faces in Blender's edit mode, use the Alt-H shortcut.
Here's a more detailed explanation and some tips:
Unhiding Faces in Blender Edit Mode
When you've hidden faces in Blender's edit mode, they're not gone; they're just temporarily invisible. Here's how to bring them back:
- Select Mesh or Faces: Ensure you have at least one face or a mesh selected in edit mode.
- Use Alt-H: Press Alt + H to unhide any hidden faces. This shortcut is the primary method for revealing hidden geometry.
Considerations When Unhiding:
- Operator Box: After using Alt-H, a small operator box might appear in the lower-left corner of the viewport.
- If you had a previous selection, it might become deselected when you unhide faces. To prevent this, uncheck 'Select' in the operator box. This will make sure your original selection persists after unhiding.
- Expanding Selections: If you need to expand your selection after unhiding to make sure you selected all faces that you were expecting to, try Ctrl + Numpad +.
- Re-hiding: If you want to hide faces again, the reference mentions using Shift-H to hide them and you can manually trim the faces you would like to hide.
- Vertex Groups: If you are dealing with complex hiding and unhiding, you can define the exact faces you want to see or manipulate via vertex groups. You can create a vertex group by selecting the desired faces and pressing Ctrl-G. From there you can edit it to manage visibility of the faces you need.
Summary of Unhiding Commands:
Action | Shortcut | Description |
---|---|---|
Unhide Faces | Alt + H | Reveals all hidden faces in the selected mesh. |
Hide Faces | Shift + H | Hides selected faces |
Expand Selection | Ctrl + Numpad + | Expands selection if needed after unhiding faces |
Vertex Groups | Ctrl + G | Assigns the current selected faces to a vertex group allowing you to control the visibilty of these faces. |