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How Do You Create a New Vertex in Blender?

Published in Blender Modeling 3 mins read

To create a new vertex in Blender, you primarily use a specific mouse and keyboard combination while in Edit Mode.

The most direct way to add a single, isolated vertex is by using the following method:

The Core Method: Ctrl + Click

As per Blender's documentation on creating vertices, a vertex can be added with a Ctrl-LMB click when no other vertices are selected.

Here's a breakdown of this simple yet powerful action:

  • Prerequisite: You must be in Edit Mode for a mesh object. You cannot create vertices directly in Object Mode.
  • Action: Hold down the Ctrl key on your keyboard.
  • Action: While holding Ctrl, click the Left Mouse Button (LMB) in the 3D Viewport at the location where you want the new vertex to appear.
  • Condition: This method works only when no other vertices, edges, or faces are currently selected. If other components are selected, Ctrl-LMB will perform other operations (like selecting linked geometry).

This action instantly places a single vertex at the clicked 3D cursor location within your selected mesh object.

Practical Steps

Creating a new vertex is straightforward once you are in Edit Mode:

  1. Select the mesh object you want to add the vertex to in the 3D Viewport (in Object Mode).
  2. Switch to Edit Mode (press Tab).
  3. Ensure Vertex Select Mode is active (press 1 on the number row above QWERTY).
  4. Make sure nothing is selected (press A twice quickly to deselect all if needed).
  5. Hold down the Ctrl key.
  6. Ctrl-LMB click anywhere in the 3D Viewport to create a new vertex at that spot.

This new vertex will appear as a small dot. Since it's not connected to anything, it's often used as a starting point for further modeling by extruding (E) or creating edges/faces using the F key (if other vertices are available).

Summary Table

Action Keyboard/Mouse Shortcut Mode Condition Result
Create a single new vertex Ctrl + LMB Click Edit Mode No other vertices selected A new vertex is placed

Understanding this basic technique allows you to begin modeling from scratch or add isolated points to an existing mesh structure in Blender.

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