The Mirror modifier in Blender works by creating a mirrored copy of a mesh along one or more of its local axes (X, Y, or Z) across the Object Origin, or another specified object's origin.
Here's a breakdown of how it functions:
Core Functionality
- Mirroring Axes: The primary function is to mirror the selected mesh along its local X, Y, and/or Z axes. You can choose which axes to mirror across independently.
- Object Origin: By default, the mirroring occurs across the object's origin point. This means the origin acts as the "mirror" plane.
- Creating a Copy: The modifier generates a duplicate of the mesh geometry on the opposite side of the specified axis/axes.
Using the Mirror Modifier
- Select the Object: Choose the mesh you want to mirror.
- Add the Modifier: Go to the Modifiers tab in the Properties panel and add a Mirror modifier.
- Choose the Mirror Axis: Select the X, Y, or Z axis (or any combination of them) to determine the direction of the mirroring.
Options and Settings
- Mirror Object: Instead of using the object's origin, you can specify another object as the mirror. The chosen object's origin and local axes will then be used for mirroring. This allows for mirroring across a plane that isn't necessarily aligned with the object's own axes.
- Bisect: This option effectively cuts the mesh along the mirror plane, preventing any overlapping geometry.
- Threshold: When using Bisect, this value defines a tolerance range. Vertices that fall within this range of the mirror plane will be merged.
- Flip U: Flips the U coordinate of the UV map on the mirrored part.
- Flip V: Flips the V coordinate of the UV map on the mirrored part.
- Use Clipping: When enabled, vertices along the mirror plane will "stick" together, preventing them from crossing the plane. This is useful for creating symmetrical models without gaps.
Practical Example
Imagine modeling half of a face. By using the Mirror modifier along the X-axis, you can automatically create the other half, ensuring perfect symmetry. By enabling Clipping, you can move vertices along the center line without creating a gap.
Key Benefits
- Symmetry: Ideal for creating symmetrical models, saving modeling time and ensuring consistent geometry.
- Efficiency: Allows you to work on only half of a symmetrical model, reducing workload.
- Non-Destructive Workflow: The Mirror modifier is non-destructive, meaning you can adjust the original mesh and the mirrored copy will automatically update. You can apply the modifier later to make the changes permanent.
In summary, the Mirror modifier in Blender intelligently duplicates and reflects geometry based on selected axes and origin points, allowing for efficient creation of symmetrical models and complex designs.