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How to Change Anchor Point in Blender?

Published in Blender Modeling 2 mins read

To change the anchor point (also known as the origin) of an object in Blender, you can use the "Origin to 3D Cursor" method. Here's how:

  1. Place the 3D cursor: Select the object you want to modify. In Object Mode, press Shift + S and choose "Cursor to Selected". This will move the 3D cursor to the object's current origin. You can also manually place the 3D cursor by clicking with the left mouse button in the 3D viewport. This is where the new origin/anchor point will be.

  2. Set the origin: Go to the "Object" menu, then "Set Origin," and select "Origin to 3D Cursor." This will move the object's origin (anchor point) to the location of the 3D cursor. The object's geometry will stay in place, but rotations, scaling, and transformations will now be relative to the new origin point.

Essentially, you're first positioning the 3D cursor where you want the new origin, and then telling Blender to make that the new origin point for the object. This is useful for controlling how objects rotate and scale.

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