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# Enable the Copy Attributes Menu Add-on

Published in Blender Object Properties 3 mins read

To copy properties in Blender, a common and efficient method is by using the built-in Copy Attributes Menu add-on. This add-on, as shown in tutorials like "Blender Tutorial - Copy attributes," allows you to quickly transfer various attributes from one object to others.

Here's how you can copy properties using this method:

Enable the Copy Attributes Menu Add-on

Before you can use it, ensure the add-on is enabled:

  1. Go to Edit > Preferences.
  2. Navigate to the Add-ons tab.
  3. In the search bar, type "Copy Attributes Menu".
  4. Check the box next to Object: Copy Attributes Menu to enable it.
  5. Close the Preferences window.

Using the Copy Attributes Menu

Once enabled, you can copy attributes between objects:

  1. Select the Target Object(s): First, select the object or multiple objects you want to copy properties to.
  2. Select the Source Object: Hold Shift and select the object you want to copy properties from. This object should be the last one selected (it will have a lighter outline).
  3. Access the Menu: Press Ctrl + C. This brings up the Copy Attributes Menu.
  4. Choose Properties to Copy: A list of attribute types will appear. Click on the specific properties you wish to transfer from the source object to the selected target object(s).

What Properties Can Be Copied?

The Copy Attributes Menu provides options to copy a wide range of properties, including but not limited to:

  • Location, Rotation, Scale: Copy the transformation data.
  • Visual Geometry to Mesh: Apply the visual result of modifiers and deformation to the mesh itself.
  • Modifiers: Copy the entire stack of modifiers.
  • Constraints: Copy object constraints.
  • Animation Data: Copy f-curves and actions.
  • Collection: Assign the selected objects to the source object's collection.

Other Ways to Copy/Link Properties

While the Copy Attributes Menu is versatile, other specific properties have dedicated copying or linking methods:

  • Materials: Select target objects, then the source. Press Ctrl + L and choose Materials. This links the material(s) so changes to one affect all. You can also make them independent later.
  • Modifiers: In the modifier panel, you can often use the dropdown menu next to a modifier's name to Copy or Apply as New Shapekey.
  • Objects: Shift + D duplicates an object (creates a new independent copy), while Alt + D duplicates an object but links its mesh data (changes to the mesh affect all linked copies).

Using the Copy Attributes Menu offers a centralized way to transfer multiple types of attributes quickly between objects, which is particularly useful when working with duplicated meshes that have different transformations or settings you want to synchronize, as described in the reference.

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