Adjusting camera exposure in Blender is primarily done through the Color Management settings found within the Scene tab of the Properties window.
Adjusting Exposure in Blender
To control the overall brightness or darkness of your rendered scene, you modify the Exposure setting. This setting is part of Blender's color management system, which helps control how colors and light values from your 3D scene are translated into the final image displayed on your screen.
Here's how to find and adjust the exposure setting:
- Open the Properties Window: Ensure you have the Properties window visible in your Blender layout.
- Select the Scene Tab: In the Properties window, click on the Scene tab. It's typically represented by an icon resembling a cone or a world globe, depending on the Blender version.
- Find Color Management: Scroll down or look for the Color Management section within the Scene tab. Expand this section if it's collapsed.
- Adjust the Exposure Value: Inside the Color Management settings, you will find the Exposure control.
The Exposure Setting
The Exposure value directly impacts the brightness of your rendered image.
- Default Value (0): A value of zero provides a standard exposure level for your scene, matching a neutral baseline.
- Increasing the Value: Raising the Exposure value (e.g., to 1.5, 2, or higher) will make the entire scene brighter. This is useful for compensating for scenes that appear too dark or for achieving a specific artistic look.
- Decreasing the Value: Lowering the Exposure value (to negative numbers) will make the scene darker.
By adjusting this single setting, you can quickly change the overall illumination perceived in your final render without altering any lights in your scene. It acts much like adjusting the exposure compensation on a real-world camera.