Saving your final image render after compositing in Blender is a straightforward process. You typically use an image editor area, like the Image Editor or UV Editor, to display the result from your Viewer node and then save it from there.
Here is a simple method to save your composited image:
- Ensure you have a Viewer Node: In your Compositor node tree, make sure you have a Viewer node connected to the final output you want to save. This node displays the result in the background or in other editor types.
- Switch Editor Type: As suggested in the reference, find an editor area in your Blender layout. This might be the Compositor itself or another area. Click the editor type dropdown (usually an icon like a grid or globe).
- Change to UV Editor or Image Editor: From the dropdown list, select UV Editor or Image Editor. Both can be used to display and save the Viewer node output.
- Select the Viewer Node Image: In the header of the UV Editor or Image Editor, you will see an image dropdown menu. Click this menu.
- Choose the Viewer Node Output: From the list of available images, select the one labeled "Viewer Node". This displays your composited result in the editor.
- Save the Image: With the Viewer Node image displayed, go to the Image menu in the editor's header.
- Select Save or Save As: Choose Save or Save As.... "Save As..." allows you to specify the file name, format (like PNG, JPG, OpenEXR), location, and compression settings.
- Specify File Settings and Save: Navigate to your desired save location, choose your preferred file format and settings, and click the Save Image button.
Using the UV Editor or Image Editor connected to the Viewer node is the standard way to access and save the final image produced by your compositing setup in Blender.