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How Do I Put a Video on an Object in Blender?

Published in Blender Texturing 3 mins read

To put a video on an object in Blender, you need to assign the video as a texture to the object's material. Here's a breakdown of the process:

  1. Select the Object: In Blender, select the object you want to apply the video to.

  2. Create a Material: If the object doesn't already have one, create a new material in the Material Properties tab.

  3. Texture Setup in Shader Editor:

    • Open the Shader Editor (Window > Toggle System Console, then select Shader Editor).
    • Add an Image Texture node (Add > Texture > Image Texture).
    • Click "Open" in the Image Texture node and navigate to your video file. Blender supports playing video files as image sequences. If your video isn't directly supported, you might need to convert it into an image sequence first (e.g., using FFmpeg or another video editing software).
    • Connect the Color output of the Image Texture node to the Base Color input of the Principled BSDF node (or whatever shader you're using).
    • Make sure "Auto Refresh" is checked in the Image Texture node. This will allow the video to play.
    • Set the number of Frames in the Image Texture node to match the frame count of the Video. Also, set the Start Frame to 1.
  4. UV Unwrap:

    • Go into Edit Mode for your object.
    • Select the faces you want the video to appear on. If you want the video on the entire object, select all faces (A).
    • Unwrap the selected faces using UV unwrapping (U > Unwrap, or choose a different unwrapping method that suits your needs).
    • In the UV Editor, you'll see the UV layout of your selected faces. This layout determines how the video texture will be mapped onto your object.
  5. UV Mapping Adjustment:

    • Adjust the UV coordinates in the UV Editor to control the scaling, position, and rotation of the video on the object. This step is crucial for getting the video to display correctly. For example, you might need to scale down the UVs to make the video repeat multiple times on the surface, or move them to a specific part of the video.
  6. Playback: In the timeline, when you play the animation, the video texture should play on your object. You may need to adjust the end frame of the Blender timeline to match the video's length for a seamless loop, or simply extend the timeline as needed.

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