To add camera shake in Blender's video editor, you will animate the rotation of your camera.
Here's how to do it based on the provided reference:
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Set Initial Rotation Keyframe:
- Go to frame one in your video sequence.
- Select your camera object.
- Press "I" to insert a keyframe. Choose Rotation from the menu. This sets the initial rotation for your camera.
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Access the Graph Editor:
- Open the graph editor, usually located at the bottom of your screen.
- Under Object Transform, locate the transform section.
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Isolate the Rotation Axis:
- Turn off all axes in the graph editor.
- Enable only the x-axis for rotation. This isolates the rotation to a single plane.
- The video mentions pressing "X" twice which is likely to be a user shortcut for movement in the graph editor.
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Add more keyframes to create shake effect:
- Move along the timeline to the point where you would like to have the next shake motion.
- Adjust the position of the X-axis, which you enabled on the graph editor in step 3. This represents rotation on the camera.
- Insert rotation keyframes (press 'I') again at these new points.
- Repeat these steps for the duration you want the camera shake effect to last.
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Fine-Tune the Shake:
- Use the graph editor to further adjust the shape of the rotation. You can increase or decrease the angle, and time, between keyframes to make the shake more violent, more gentle, fast, or slow.
By manipulating the x-axis rotation in the graph editor and adding rotation keyframes, you can achieve a realistic and controllable camera shake effect in Blender's video editor.