You select Weight Paint mode in Blender primarily by using the Mode selector menu.
To work with weight painting on a mesh object in Blender, you need to enter the dedicated Weight Paint mode. This mode allows you to visualize and edit the weight values assigned to the vertices of your mesh, which are commonly used for rigging and deformation.
Here's the straightforward method based on the provided information:
Steps to Enter Weight Paint Mode
- Select Your Mesh Object: First, ensure that the mesh object you wish to weight paint is selected in the 3D Viewport.
- Open the Mode Selector: You can easily access the Mode selector menu by pressing Ctrl - Tab.
- Choose Weight Paint: From the pie menu that appears (or the dropdown if accessed differently), select Weight Paint.
Alternatively, you can also find the Mode selector dropdown in the header of the 3D Viewport. Click the current mode (e.g., "Object Mode," "Edit Mode") and choose Weight Paint from the list.
What Happens When You Enter Weight Paint Mode?
Once you enter Weight Paint Mode:
- The selected mesh object is displayed slightly shaded with a rainbow color spectrum.
- This color visualizes the weights associated to each vertex in the active vertex group.
- By default, blue means unweighted (a weight of 0) and red means fully weighted (a weight of 1). Colors in between represent values between 0 and 1.
This visual representation is crucial for understanding how bones or other deformers will influence different parts of your mesh.
In summary, selecting Weight Paint mode is a simple step through the Mode selector, transforming your view to visualize vertex weights using a color gradient.