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How do you unlock all layers in Bricscad?

Published in Bricscad Layers 2 mins read

To unlock all layers in Bricscad, you toggle the lock icon associated with each layer in the Layers panel or Layers palette. Here's a more detailed explanation:

Accessing the Layers Panel

You can access the Layers panel (also sometimes called the Layers palette or Layers Manager) in Bricscad in a few different ways:

  • Ribbon: Navigate to the "Home" tab and look for the "Layers" panel.
  • Command Line: Type LAYER or LA in the command line and press Enter.
  • Toolbar: If you have the Layers toolbar displayed, select the "Layer Properties Manager" icon.

Unlocking the Layers

Once the Layers panel is open, you can unlock all layers by following these steps:

  1. Locate the Lock Column: In the Layers panel, find the column with the lock icon. This column indicates whether a layer is locked (locked icon displayed) or unlocked (unlocked icon displayed).

  2. Unlock Individual Layers: Click on the lock icon for each locked layer. This will toggle the state from locked to unlocked.

  3. Unlocking All Layers with a LISP Routine (Alternative): While Bricscad doesn't have a single button to unlock all layers, you can use a custom LISP routine. Here's a basic example (use at your own risk and understand what the code does):

    (defun C:UNLOCKALL ()
      (vlax-for layer (vla-get-layers (vla-get-activedocument (vlax-get-acad-object)))
        (if (= (vla-get-lock layer) :vlax-true)
            (vla-put-lock layer :vlax-false)
        )
      )
      (princ "\nAll layers unlocked.")
      (princ)
    )
    • How to Use the LISP Routine:
      1. Save the code above as a .lsp file (e.g., unlockall.lsp).
      2. Load the LISP routine into Bricscad using the APPLOAD command.
      3. Type UNLOCKALL in the command line and press Enter. This will run the routine and unlock all layers.

Why Unlock Layers?

Unlocking layers allows you to modify objects residing on those layers. Locked layers are protected from accidental editing, deletion, or changes to their properties. This is useful for protecting standard title blocks or reference geometry, for example.

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