To rotate the camera animation in Blender, you can parent the camera to an object, such as a cube, and then rotate that object. This will rotate the camera around the object, effectively creating a rotating camera animation.
Here's a breakdown of how to achieve this, incorporating information from the provided reference:
Step-by-Step Guide
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Select the Camera: In the Blender viewport, select the camera you want to animate.
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Add a Cube (or another object): Add a cube (or any other suitable object) to your scene. This will act as the parent object around which the camera will rotate. You can position it in the center of your scene or wherever you want the rotation to happen.
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Parent the Camera to the Object:
- Select the camera.
- Then, select the cube (or the object you just added). Make sure the cube is the active object (last one selected).
- Press Ctrl + P.
- Choose "Object (Keep Transform)" from the menu. This parents the camera to the cube while preserving its position relative to the cube.
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Animate the Rotation:
- Ensure you're at frame 0 on your timeline.
- Select the cube (or the object the camera is parented to).
- Add a rotation keyframe to the object. You can do this by pressing the I key and selecting "Rotation" from the menu that appears.
- Navigate to the frame in the timeline where you want the rotation to complete, e.g., frame 100 or 150, or 360 if you want a full rotation.
- Rotate the object on the z-axis (or the axis you want it to rotate around) to achieve the rotation desired for the camera animation, for example rotate it 360 degrees for a full circle rotation.
- Add another keyframe for rotation by pressing I and selecting rotation.
- Play your animation to see your camera rotate.
Practical Tips
- Adjust Pivot Point: If the rotation isn't happening as expected, check the pivot point of the cube you're using to control the rotation, you can change the pivot point in the top menu in Blender.
- Smooth Animation: For a smoother rotation, consider adjusting the interpolation of the keyframes in the graph editor. You can change the graph interpolation from linear to a more smooth one such as bezier.
By using this parenting technique, you can create various camera rotations and complex animations in Blender with ease.