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How do I delete 3D model Clip Studio Paint?

Published in Clip Studio Paint 3D 2 mins read

To delete a 3D model in Clip Studio Paint, you typically select the 3D layer or material using the Operation tool and then use the Delete command.

Deleting unwanted 3D models from your canvas is a straightforward process in Clip Studio Paint. This helps keep your workspace clean and manage your project efficiently. Here's how to do it, following the standard method:

Steps to Delete a 3D Material

Follow these steps to remove a 3D model you've placed on your canvas:

  1. Select the Tool: On the Tool palette, select the [Operation] tool. This tool is essential for interacting with objects on your canvas, including 3D models.
  2. Select the Sub Tool: Open the Sub Tool palette and select [Object]. The Object sub tool specifically allows you to manipulate and select layers and materials like 3D models, image materials, or text layers.
  3. Select the 3D Material: Click directly on the 3D material on your canvas that you wish to delete. Once selected, you should see a bounding box and manipulation handles around it.
  4. Delete the 3D Material: With the 3D material selected, go to the [Edit] menu and select [Delete]. Alternatively, you can often press the Delete key on your keyboard after selecting the object.

Here's a quick summary in a table:

Step Action Tool/Menu Used
1 Select the main tool Operation tool
2 Select the specific sub tool Object sub tool
3 Click to select the 3D model on canvas (Using Object tool)
4 Execute the delete command Edit menu -> Delete

By following these steps, the selected 3D model will be removed from your current layer and canvas. This method applies to both 3D character models and 3D object materials.

Important Note: Deleting the 3D material from the canvas does not remove it from your Clip Studio Paint Material library. It only removes the instance of the model placed in your current illustration or comic page.

Deleting materials from your library is a different process, typically done through the Materials palette itself.

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