The core difference between empathy and sympathy, relevant to understanding users in design thinking, lies in the *sharing* of emotions. Empathy involves understanding *and sharing* someone's feelings, while sympathy means understanding their feelings *without sharing* them.
Based on the provided definition (February 16, 2015), **empathy** is the ability to understand the emotions that someone else is feeling and being able to identify with them, effectively putting yourself in their shoes. When you are empathetic, *you share their feelings*.
**Sympathy**, on the other hand, means that you can identify the feelings of another, but importantly, *you do not share in those emotions*.
In the context of design thinking, which is a human-centered approach to innovation, understanding user emotions, needs, and motivations is paramount.
* **Empathy in Design Thinking:** This deeper connection, involving sharing feelings, helps designers truly internalize a user's pain points, frustrations, or joys. It moves beyond just observing or acknowledging a user's state to experiencing a sense of that state alongside them. This can lead to more profound insights and solutions that genuinely resonate with users. It's about "walking a mile in their shoes."
* **Sympathy in Design Thinking:** While useful for acknowledging a user's situation ("I understand you're having trouble with this"), sympathy doesn't provide the same level of deep emotional insight that comes from sharing the feeling. It's helpful for establishing rapport but may not uncover the root emotional drivers that lead to innovative solutions.
Consider this simple comparison based on the definitions:
| Feature | Empathy | Sympathy |
| :--------------- | :--------------------------------------- | :-------------------------------------- |
| **Understanding**| Yes | Yes |
| **Identifying** | Yes (Putting yourself in their shoes) | Yes |
| **Sharing Feelings**| **Yes** | **No** |
| **Experience** | Feeling *with* someone | Feeling *for* someone |
Understanding this distinction is crucial in design thinking's initial 'Empathize' phase, as the goal is to build a deep connection with users to uncover non-obvious needs and perspectives.
For example, if a user struggles with a complex piece of software:
* **Sympathy** might manifest as saying, "I understand this is frustrating for you." You acknowledge their feeling.
* **Empathy** would involve understanding *why* it's frustrating and internalizing that feeling yourself, perhaps recalling a similar frustrating experience or mentally placing yourself in their exact situation until you feel a sense of their difficulty. This shared feeling can highlight specific design flaws or usability issues more effectively.
Therefore, while both involve understanding emotions, empathy's component of *sharing* those feelings is often highlighted in design thinking as a powerful tool for gaining deeper, more meaningful insights into user experiences.