askvity

Is Design Thinking Used to Make Decisions Based On?

Published in Design Thinking Decisions 4 mins read

Yes, design thinking is primarily used to make decisions based on unarticulated needs of customers.

Understanding Design Thinking and Decision Making

Design thinking is a human-centered, iterative process used for creative problem-solving. Unlike traditional decision-making that might rely heavily on historical data or stated preferences, design thinking delves deeper to uncover underlying needs and desires that customers themselves may not even be aware of or able to express.

The Core Focus: Unarticulated Needs

The reference states clearly: Design thinking is used to make decisions based on unarticulated needs of customers. (19-Aug-2023)

This means that decisions made through the design thinking process are not just about fulfilling explicit requests or solving obvious problems. They are aimed at addressing deeper motivations, pain points, and desires that customers experience but haven't necessarily articulated.

Why Focus on Unarticulated Needs?

Focusing on unarticulated needs leads to more innovative and impactful solutions. By observing user behavior, empathizing with their experiences, and testing potential solutions, design thinkers can identify opportunities that competitors might miss if they only focus on what customers say they want.

Key Reasons:

  • Innovation: Uncovering hidden needs often leads to breakthrough products or services.
  • Customer Delight: Addressing needs customers didn't realize they had creates unexpected value and satisfaction.
  • Sustainable Solutions: Solutions built on fundamental human needs tend to be more enduring.

How Design Thinking Uncovers Needs

The design thinking process employs several stages to uncover these latent needs:

  • Empathize: Deeply understanding the user's experiences, motivations, and environment through observation, interviews, and immersion.
  • Define: Synthesizing research findings to articulate the core problem or need from the user's perspective, often formulating a "point of view" statement.
  • Ideate: Brainstorming a wide range of potential solutions without judgment.
  • Prototype: Building rough versions of potential solutions to test with users.
  • Test: Gathering feedback from users on the prototypes to refine solutions and gain further insights into their needs.

Through this iterative process, assumptions are challenged, and decisions are informed by real-world user interactions and observations, leading to insights about those needs that are not explicitly stated.

Practical Example

Consider a company designing a new mobile banking app. Instead of just adding features customers ask for (like a budgeting tool), design thinking would involve observing how people manage money in their daily lives, the stress points they experience, and their underlying relationship with finances. They might discover an unarticulated need for seamless integration of different financial accounts or a desire for proactive alerts about spending habits, even if users didn't explicitly request these features initially. Decisions about the app's features and design would then be based on these deeper insights.

Decision Making Table

Basis for Decision Making Traditional Approach Design Thinking Approach
Primary Input Stated requirements, Market data User observation, Empathy, Prototypes
Focus Explicit needs, Feature lists Unarticulated needs, Underlying motivations
Goal Fulfill requests, Meet specifications Create meaningful value, Delight users
Risk Developing unwanted features Misinterpreting user insights

In conclusion, design thinking provides a structured approach to making decisions that are grounded in a deep understanding of human needs, particularly those that are not immediately obvious or expressed.

Related Articles