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What is Prototype in Design Thinking?

Published in Design Thinking 3 mins read

In design thinking, a prototype is a product built to test ideas and changes until it resembles the final product.

A prototype serves as an early, tangible version of a product or service concept within the design thinking process. It is created specifically for testing purposes, allowing designers and stakeholders to interact with a potential solution and gather feedback. The primary goal is to test the feasibility of ideas, identify flaws, and refine the design before investing significant resources in the final development.

Purpose of Prototyping

Prototyping is a crucial stage, typically following the ideation phase, where concepts are transformed into testable forms. Its core purposes include:

  • Testing Ideas: As stated in the reference, a prototype is "a product built to test ideas and changes until it resembles the final product." This allows teams to quickly validate whether their proposed solutions work as intended.
  • Gathering Feedback: By putting a prototype in front of potential users or stakeholders, valuable insights can be gathered regarding usability, desirability, and functionality.
  • Identifying Flaws Early: Testing helps uncover design problems, usability issues, or technical challenges at an early stage, making them cheaper and easier to fix.
  • Verifying User Experience (UX) Strategy: You can "verify the overall user-experience (UX) strategy" by observing how users interact with the prototype and confirming if the proposed flows and interactions are intuitive and effective.
  • Refining the Concept: Based on testing and feedback, prototypes are iterated upon, making changes and improvements until the solution is robust and user-friendly.

Types of Prototypes

Prototypes can vary greatly in fidelity (how closely they resemble the final product) and complexity.

  • Low-Fidelity Prototypes: Simple, quick, and inexpensive. Examples include sketches, paper mock-ups, or basic digital wireframes.
    • Benefit: Excellent for testing broad concepts and flows early on.
  • High-Fidelity Prototypes: More detailed and interactive, closely mimicking the final product's look and feel. These can be interactive digital mock-ups or functional models.
    • Benefit: Useful for testing specific interactions, visual design, and refining the user experience in detail. You can "mock-up every feature and interaction in your prototype as in your fully developed product" at this level.
Fidelity Characteristics Use Case
Low-Fidelity Simple, abstract, inexpensive Early concept testing, exploring different ideas
High-Fidelity Detailed, interactive, closer to final Testing specific interactions, final look/feel

The Iterative Process

Prototyping is not a one-time step but an iterative cycle. Teams build a prototype, test it, learn from the feedback, and then refine the prototype or build a new one based on those learnings. This process of Build-Test-Learn is fundamental to design thinking, ensuring that the final product effectively meets user needs and solves the intended problem. It helps "check if your idea works" repeatedly through refinement.

For further reading, explore resources on Design Thinking Stages.

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