Based on the provided reference, the video demonstrates how to build interactive prototypes using Framer, including adding tasks that bring up modals. However, the snippet alone doesn't provide a comprehensive, step-by-step guide on adding prototypes in general to Framer. Therefore, I'll provide general instructions based on common Framer workflows.
Here's how to create a basic prototype in Framer:
1. Setting Up Your Design
- Create Frames: Start by designing your screens using Framer's frame tools. These frames will represent the different states or pages of your prototype.
- Design Elements: Add your text, images, and other design elements to each frame.
- Name your Frames: Give meaningful names to your frames. For example, "Home Screen," "Product Details," "Modal Window," etc. This makes it easier to connect them later.
2. Adding Interactions
- Select the element that will trigger the interaction (e.g., a button, an image, a text link).
- Add a Link/Interaction: Click on the "+" icon next to "Interactions" (or "Events") in the Properties panel on the right.
- Choose the Trigger: Select a trigger from the dropdown menu (e.g., "Tap," "Hover," "Drag," "Scroll"). "Tap" is the most common for basic click-through prototypes.
- Choose the Action: Select an action from the dropdown. Commonly, this will be "Navigate to."
- Select the Target: Select the frame you want to navigate to when the interaction is triggered. This is the "destination" frame.
- Customize Transition (Optional): Framer offers various transition effects like slide, push, or fade. Customize the transition to create a smoother user experience.
3. Advanced Prototyping (Example: Modals)
The provided snippet mentions bringing up a modal. Here's how you might create that:
- Design the Modal: Create a frame that represents your modal window. Ensure it's positioned correctly (e.g., centered or appearing from the bottom). Initially, it might be hidden (opacity 0) or positioned offscreen.
- Link to the Modal: Similar to above, select the element that should trigger the modal.
- Choose "Tap" as the Trigger.
- Choose "Animate" as the Action: Instead of "Navigate to," use "Animate." This allows you to control the animation of properties.
- Animate the Modal: Set the animation properties to make the modal appear. For example:
- Set the modal's
opacity
to1
. - If it was positioned offscreen, animate its
y
position to bring it into view.
- Set the modal's
- Add a Close Button: Create a button within the modal to close it. The interaction for this button would reverse the animation, setting the
opacity
back to0
and possibly moving they
position back to its original, offscreen location.
Example: Simple Click-Through Prototype
Let's say you have two screens: "Home" and "About."
- Create two frames: "Home" and "About."
- Design the "Home" screen with a button labeled "Learn More."
- Select the "Learn More" button.
- Add an interaction. Trigger: "Tap," Action: "Navigate to," Target: "About."
- Choose a transition, like "Slide Left."
Now, when you preview your prototype, tapping the "Learn More" button on the Home screen will navigate to the About screen with a slide left animation.