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How to Add Prototype in Framer?

Published in Framer Prototyping 3 mins read

Based on the provided reference, the video demonstrates how to build interactive prototypes using Framer, including adding tasks that bring up modals. However, the snippet alone doesn't provide a comprehensive, step-by-step guide on adding prototypes in general to Framer. Therefore, I'll provide general instructions based on common Framer workflows.

Here's how to create a basic prototype in Framer:

1. Setting Up Your Design

  • Create Frames: Start by designing your screens using Framer's frame tools. These frames will represent the different states or pages of your prototype.
  • Design Elements: Add your text, images, and other design elements to each frame.
  • Name your Frames: Give meaningful names to your frames. For example, "Home Screen," "Product Details," "Modal Window," etc. This makes it easier to connect them later.

2. Adding Interactions

  • Select the element that will trigger the interaction (e.g., a button, an image, a text link).
  • Add a Link/Interaction: Click on the "+" icon next to "Interactions" (or "Events") in the Properties panel on the right.
  • Choose the Trigger: Select a trigger from the dropdown menu (e.g., "Tap," "Hover," "Drag," "Scroll"). "Tap" is the most common for basic click-through prototypes.
  • Choose the Action: Select an action from the dropdown. Commonly, this will be "Navigate to."
  • Select the Target: Select the frame you want to navigate to when the interaction is triggered. This is the "destination" frame.
  • Customize Transition (Optional): Framer offers various transition effects like slide, push, or fade. Customize the transition to create a smoother user experience.

3. Advanced Prototyping (Example: Modals)

The provided snippet mentions bringing up a modal. Here's how you might create that:

  • Design the Modal: Create a frame that represents your modal window. Ensure it's positioned correctly (e.g., centered or appearing from the bottom). Initially, it might be hidden (opacity 0) or positioned offscreen.
  • Link to the Modal: Similar to above, select the element that should trigger the modal.
  • Choose "Tap" as the Trigger.
  • Choose "Animate" as the Action: Instead of "Navigate to," use "Animate." This allows you to control the animation of properties.
  • Animate the Modal: Set the animation properties to make the modal appear. For example:
    • Set the modal's opacity to 1.
    • If it was positioned offscreen, animate its y position to bring it into view.
  • Add a Close Button: Create a button within the modal to close it. The interaction for this button would reverse the animation, setting the opacity back to 0 and possibly moving the y position back to its original, offscreen location.

Example: Simple Click-Through Prototype

Let's say you have two screens: "Home" and "About."

  1. Create two frames: "Home" and "About."
  2. Design the "Home" screen with a button labeled "Learn More."
  3. Select the "Learn More" button.
  4. Add an interaction. Trigger: "Tap," Action: "Navigate to," Target: "About."
  5. Choose a transition, like "Slide Left."

Now, when you preview your prototype, tapping the "Learn More" button on the Home screen will navigate to the About screen with a slide left animation.

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