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Are dead cells random?

Published in Game Randomness 2 mins read

Dead Cells utilizes randomness in its level generation. According to the provided reference, levels are procedurally generated by merging predesigned sections in a random configuration. This introduces randomness to enemy placements, item locations, and overall level layout.

Level Generation in Dead Cells

Dead Cells employs a system where pre-built chunks of level design are stitched together. Here's how the randomness factors in:

  • Chunk Selection: The game selects from a pool of pre-designed room and corridor sections.
  • Arrangement: These selected chunks are then arranged in a random order and connected to create a unique level layout for each run. This addresses the question by directly impacting the generation of levels by the merging of predesigned sections in a random configuration.
  • Enemy Placement: Enemy placement within these chunks, although potentially guided by certain rules, also incorporates randomness, leading to varied encounters.
  • Item Placement: Similarly, item locations are subject to random distribution within the generated level.

Examples of Randomness in Dead Cells

Here are some practical examples of how randomness manifests in Dead Cells:

  • Biome Order: The order in which you encounter certain biomes might change from run to run, although there are certain restrictions and pathways.
  • Shop Locations: The location of shops, and even the items they offer, will vary.
  • Challenge Room Placement: The appearance and location of challenge rooms are random.

Summary of Randomness

Feature Randomness Element
Level Layout Random arrangement of predesigned sections
Enemy Placement Randomized placement within the level sections
Item Placement Randomized locations of items throughout the level
Biome Order Variable order of biome encounters

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