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How to Rotate Triangles?

Published in Geometry Transformations 4 mins read

Rotating a triangle involves transforming its position around a fixed point (the center of rotation) by a certain angle. There are several methods to achieve this, primarily using coordinate geometry and rotation matrices. Let's break down the process:

Methods for Rotating a Triangle

1. Rotation Using Coordinate Geometry (Rotating Around the Origin)

This is the most common method when dealing with triangles on a coordinate plane.

  • Step 1: Identify the Coordinates: Write down the (x, y) coordinates of each vertex of the triangle. Let's say you have a triangle with vertices A(x1, y1), B(x2, y2), and C(x3, y3).

  • Step 2: Apply the Rotation Formulas: To rotate a point (x, y) by an angle θ (theta) counter-clockwise around the origin (0, 0), use the following formulas:

    • x' = x cos(θ) - y sin(θ)
    • y' = x sin(θ) + y cos(θ)

    Where:

    • (x, y) are the original coordinates of the point.
    • (x', y') are the new coordinates of the rotated point.
    • θ is the angle of rotation (in degrees or radians).
  • Step 3: Calculate New Coordinates: Apply the rotation formulas to each vertex of the triangle:

    • A'(x1', y1') where x1' = x1 cos(θ) - y1 sin(θ) and y1' = x1 sin(θ) + y1 cos(θ)
    • B'(x2', y2') where x2' = x2 cos(θ) - y2 sin(θ) and y2' = x2 sin(θ) + y2 cos(θ)
    • C'(x3', y3') where x3' = x3 cos(θ) - y3 sin(θ) and y3' = x3 sin(θ) + y3 cos(θ)
  • Step 4: Plot the New Triangle: Plot the new coordinates A', B', and C' to visualize the rotated triangle.

2. Rotation Using Rotation Matrices

This is a more compact and general method, especially useful in 3D transformations.

  • Step 1: Define the Rotation Matrix: For a 2D rotation by an angle θ around the origin, the rotation matrix is:

    R = | cos(θ)  -sin(θ) |
        | sin(θ)   cos(θ) |
  • Step 2: Represent Vertices as Column Vectors: Represent each vertex as a column vector:

    A = | x1 |   B = | x2 |   C = | x3 |
        | y1 |       | y2 |       | y3 |
  • Step 3: Multiply the Matrix and Vectors: Multiply the rotation matrix R by each vertex vector:

    A' = R * A    B' = R * B    C' = R * C

    This will give you the new coordinates of the rotated vertices as column vectors.

  • Step 4: Extract New Coordinates: The resulting column vectors A', B', and C' will contain the new (x', y') coordinates for each vertex of the rotated triangle.

3. Rotation Around a Point Other Than the Origin

If you need to rotate the triangle around a point P(h, k) that is not the origin:

  • Step 1: Translate: Translate the triangle so that the point P(h, k) coincides with the origin. Subtract (h, k) from each vertex's coordinates:

    • A'' = (x1 - h, y1 - k)
    • B'' = (x2 - h, y2 - k)
    • C'' = (x3 - h, y3 - k)
  • Step 2: Rotate: Apply one of the rotation methods (Coordinate Geometry or Rotation Matrices) to the translated vertices A'', B'', and C''.

  • Step 3: Translate Back: Translate the rotated triangle back to its original position by adding (h, k) to the coordinates of the rotated vertices.

Example: 90-Degree Rotation

Let's say you want to rotate a triangle with vertices A(1, 0), B(1, 1), and C(0, 1) by 90 degrees counter-clockwise around the origin.

Using the coordinate geometry method:

  • cos(90°) = 0

  • sin(90°) = 1

  • A'(x', y') = (1 0 - 0 1, 1 1 + 0 0) = (0, 1)

  • B'(x', y') = (1 0 - 1 1, 1 1 + 1 0) = (-1, 1)

  • C'(x', y') = (0 0 - 1 1, 0 1 + 1 0) = (-1, 0)

So, the new vertices are A'(0, 1), B'(-1, 1), and C'(-1, 0).

Key Considerations:

  • Angle Convention: Ensure you're using the correct angle convention (clockwise or counter-clockwise). The formulas above assume counter-clockwise rotation.
  • Units: Make sure your angle is in the correct units (degrees or radians) to match the trigonometric functions. Most programming languages use radians. Convert degrees to radians using the formula: radians = degrees * (π / 180).
  • Computational Tools: Software like GeoGebra, MATLAB, or programming libraries (NumPy in Python) can simplify the rotation process.

In summary, rotating a triangle involves applying specific mathematical transformations to the coordinates of its vertices. Understanding coordinate geometry and rotation matrices is crucial for accurately rotating triangles.

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