Rotating a triangle involves transforming its position around a fixed point (the center of rotation) by a certain angle. There are several methods to achieve this, primarily using coordinate geometry and rotation matrices. Let's break down the process:
Methods for Rotating a Triangle
1. Rotation Using Coordinate Geometry (Rotating Around the Origin)
This is the most common method when dealing with triangles on a coordinate plane.
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Step 1: Identify the Coordinates: Write down the (x, y) coordinates of each vertex of the triangle. Let's say you have a triangle with vertices A(x1, y1), B(x2, y2), and C(x3, y3).
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Step 2: Apply the Rotation Formulas: To rotate a point (x, y) by an angle θ (theta) counter-clockwise around the origin (0, 0), use the following formulas:
- x' = x cos(θ) - y sin(θ)
- y' = x sin(θ) + y cos(θ)
Where:
- (x, y) are the original coordinates of the point.
- (x', y') are the new coordinates of the rotated point.
- θ is the angle of rotation (in degrees or radians).
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Step 3: Calculate New Coordinates: Apply the rotation formulas to each vertex of the triangle:
- A'(x1', y1') where x1' = x1 cos(θ) - y1 sin(θ) and y1' = x1 sin(θ) + y1 cos(θ)
- B'(x2', y2') where x2' = x2 cos(θ) - y2 sin(θ) and y2' = x2 sin(θ) + y2 cos(θ)
- C'(x3', y3') where x3' = x3 cos(θ) - y3 sin(θ) and y3' = x3 sin(θ) + y3 cos(θ)
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Step 4: Plot the New Triangle: Plot the new coordinates A', B', and C' to visualize the rotated triangle.
2. Rotation Using Rotation Matrices
This is a more compact and general method, especially useful in 3D transformations.
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Step 1: Define the Rotation Matrix: For a 2D rotation by an angle θ around the origin, the rotation matrix is:
R = | cos(θ) -sin(θ) | | sin(θ) cos(θ) |
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Step 2: Represent Vertices as Column Vectors: Represent each vertex as a column vector:
A = | x1 | B = | x2 | C = | x3 | | y1 | | y2 | | y3 |
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Step 3: Multiply the Matrix and Vectors: Multiply the rotation matrix R by each vertex vector:
A' = R * A B' = R * B C' = R * C
This will give you the new coordinates of the rotated vertices as column vectors.
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Step 4: Extract New Coordinates: The resulting column vectors A', B', and C' will contain the new (x', y') coordinates for each vertex of the rotated triangle.
3. Rotation Around a Point Other Than the Origin
If you need to rotate the triangle around a point P(h, k) that is not the origin:
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Step 1: Translate: Translate the triangle so that the point P(h, k) coincides with the origin. Subtract (h, k) from each vertex's coordinates:
- A'' = (x1 - h, y1 - k)
- B'' = (x2 - h, y2 - k)
- C'' = (x3 - h, y3 - k)
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Step 2: Rotate: Apply one of the rotation methods (Coordinate Geometry or Rotation Matrices) to the translated vertices A'', B'', and C''.
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Step 3: Translate Back: Translate the rotated triangle back to its original position by adding (h, k) to the coordinates of the rotated vertices.
Example: 90-Degree Rotation
Let's say you want to rotate a triangle with vertices A(1, 0), B(1, 1), and C(0, 1) by 90 degrees counter-clockwise around the origin.
Using the coordinate geometry method:
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cos(90°) = 0
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sin(90°) = 1
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A'(x', y') = (1 0 - 0 1, 1 1 + 0 0) = (0, 1)
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B'(x', y') = (1 0 - 1 1, 1 1 + 1 0) = (-1, 1)
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C'(x', y') = (0 0 - 1 1, 0 1 + 1 0) = (-1, 0)
So, the new vertices are A'(0, 1), B'(-1, 1), and C'(-1, 0).
Key Considerations:
- Angle Convention: Ensure you're using the correct angle convention (clockwise or counter-clockwise). The formulas above assume counter-clockwise rotation.
- Units: Make sure your angle is in the correct units (degrees or radians) to match the trigonometric functions. Most programming languages use radians. Convert degrees to radians using the formula: radians = degrees * (π / 180).
- Computational Tools: Software like GeoGebra, MATLAB, or programming libraries (NumPy in Python) can simplify the rotation process.
In summary, rotating a triangle involves applying specific mathematical transformations to the coordinates of its vertices. Understanding coordinate geometry and rotation matrices is crucial for accurately rotating triangles.