To insert a new keyframe specifically at frame number 30, you can follow one of the standard methods for creating keyframes, applying it to the desired frame location on your timeline.
Inserting a keyframe marks a specific point in time where you define a property's value (like position, rotation, opacity, etc.). The software then interpolates between keyframes to create animation.
Methods for Inserting a Keyframe at Frame 30
Based on standard procedures, there are two primary ways to insert a keyframe at frame 30 on your timeline, as described in the reference:
1. Using the Insert Menu
This method involves navigating through the application's menu structure.
- Step 1: Navigate to Frame 30. Ensure your timeline's playhead is positioned exactly at frame 30, or select the layer and frame 30 on the timeline grid.
- Step 2: Access the Insert Menu. Go to the application's main menu bar.
- Step 3: Select Keyframe. Choose the option Insert > Timeline > Keyframe.
This action will place a new keyframe at frame 30 for the selected layer or property. This method often has a keyboard shortcut associated with it, commonly F6. So, an alternative way to perform this action is by selecting frame 30 and pressing the F6 key on your keyboard.
2. Using the Context Menu
This method involves right-clicking directly on the timeline.
- Step 1: Navigate to Frame 30. Locate frame number 30 on the timeline grid for the specific layer you are working with.
- Step 2: Right-Click on the Frame. Right-click on the cell corresponding to frame 30 for the desired layer. On a Macintosh, this might involve Control-clicking.
- Step 3: Select Insert Keyframe. From the context menu that appears, choose the option Insert Keyframe.
This will immediately insert a new keyframe at the location you right-clicked, which in this case is frame 30.
Both methods achieve the same result: placing a keyframe at the specified frame number on your timeline, allowing you to define property values at that precise point in your animation.