Adding an existing image to your Krita project, whether to start a new piece or integrate it into an ongoing work, is a common task. You can easily import images as layers onto your canvas.
While the process often begins with setting up your workspace, the core step for adding an image file involves using Krita's import functionality.
Steps to Add an Image in Krita
Based on common practice in Krita and incorporating the initial setup steps mentioned in the reference, here's how you can add an image:
- Open Krita: Start the Krita application on your computer. (Matches reference)
- Create or Open a File: You'll need a canvas to place your image on.
- To start a new project: Click on New File and then hit Create. This gives you a blank canvas. (Matches reference)
- To add to an existing project: Open your desired Krita file (File > Open Recent or File > Open).
- Access the File Menu: Look at the top toolbar of the Krita window.
- Import the Image: Navigate through the menu options to find the import command.
- Click on File in the top menu bar.
- Hover over or click Import.
- Select Import as Layer.
- Select Your Image: A file browser window will appear. Navigate to the location of the image file you want to add (like a
.png
,.jpg
,.jpeg
,.tif
, etc.). Select the image file and click Open. - Image Appears on Canvas: The selected image will be added as a new layer on your Krita canvas.
Note: The reference mentions clicking on 'Layer' in the top toolbar after creating a new file. While this menu is crucial for managing layers after they are added, the direct action to bring an image file onto the canvas is found under the 'File' menu's 'Import' option.
Alternative Method: Drag and Drop
A quicker way to add an image is to simply drag the image file directly from your computer's file explorer (like Windows Explorer, macOS Finder, etc.) and drop it onto your Krita canvas. Krita will automatically import the image as a new layer.
These methods allow you to bring external images into your Krita projects for editing, painting over, using as reference, or integrating into your artwork.