Importing a file or scene into your current Maya session is a fundamental step for combining different assets or continuing work on existing content. While the term "project" sometimes refers to a collection of assets and scenes, in Maya, you typically import individual files or scenes into your currently open scene.
Here's a straightforward guide based on standard Maya procedures.
Quick Method: Standard Import
The fastest way to bring external content into your current Maya scene is by using the standard import function.
- Access the Import Command: Go to the top menu bar and select File > Import.
- Browse and Select: A file browser window will open. Navigate to the location of the file you wish to import (e.g., a
.ma
,.mb
,.obj
,.fbx
file, etc.). Select the file name. - Confirm Import: Click the Import button in the file browser window.
Reference Note: This method aligns with the first point of the provided references: "Select File > Import, then browse to select the file and click Import".
The contents of the selected file will now be loaded directly into your current scene, adding to any existing objects or elements.
Using Import Options
Sometimes you need more control over how Maya imports a file. This could involve choosing which specific elements to import (like animation, materials, or geometry), controlling name conflicts, or adjusting scale. Maya provides optional settings for this.
Reference Note: As mentioned in the references: "To set file format import options..."
You can access these options in two primary ways:
1. Options Panel in the File Browser (Optional)
Depending on your operating system and Maya version, a panel with basic import options might appear directly within the file browser window when you go to File > Import
. This allows for quick adjustments before confirming the import.
2. The Import Options Window
For a more comprehensive set of controls, you can open a dedicated Import Options window.
- Go to the top menu bar and select File > Import followed by the small box icon next to it (
File > Import []
).
Clicking the box opens a window specific to the file format you plan to import, offering detailed settings.
Reference Note: Both methods of accessing options are covered by the second point of the references: "...either use the Options panel in the Import browser, or select File > Import [box icon] to open the Import Options." (Note: The reference text implies clicking the menu item opens the options, but in the Maya interface, you typically click the box icon next to it).
Practical Insights on Options:
- File Type Specific: The available options change based on the type of file you are importing (e.g., .obj options differ from .fbx options).
- Customization: You can control aspects like:
- What components to include (Geometry, Animation, Materials, Lights, Cameras).
- Handling of duplicate names.
- Units and scaling.
- Polygon count limits.
- Defaults: You can often save your preferred settings as defaults for future imports.
Using the Import Options window allows you to fine-tune the import process, ensuring the data comes into your scene exactly how you need it.
Summary of Importing
Importing files into Maya is essential for workflows involving multiple assets or collaboration. You can perform a quick import using the standard File > Import command, or utilize the optional settings available through the Import Options panel in the browser or the dedicated File > Import [] window for more control.