To rotate an image plane in Maya, you access and modify its transform node properties, specifically the rotation attributes.
Rotating an image plane allows you to correctly align reference images with your 3D model or scene. The process primarily involves selecting the image plane and adjusting its orientation values.
Rotating a Free Image Plane
For a free image plane – one not directly attached to a specific camera – the rotation is handled directly through its own transform node, just like any other independent object in your scene.
According to Maya documentation, for a free image plane, you can rotate the image plane via its transform node.
Here’s how you typically do it:
-
Select the Image Plane: In the Maya viewport or Outliner, select the image plane you want to rotate.
-
Access Transform Attributes:
- Open the Channel Box (usually visible on the right side of the interface, or accessible via
Display > UI Elements > Channel Box/Layer Editor
). - Alternatively, open the Attribute Editor (
Ctrl + A
).
- Open the Channel Box (usually visible on the right side of the interface, or accessible via
-
Adjust Rotation Values:
- In the Channel Box or the
transform
tab of the Attribute Editor, locate the Rotate attributes (Rotate X, Rotate Y, Rotate Z). - Enter the desired rotation values in degrees for each axis.
Attribute Description Effect Rotate X Rotation around the X-axis (red) Tilts the image plane up/down. Rotate Y Rotation around the Y-axis (green) Rotates the image plane side-to-side. Rotate Z Rotation around the Z-axis (blue) Rotates the image plane about its center. - In the Channel Box or the
By modifying these values, you can precisely orient your image plane as needed.
What is a Transform Node?
In Maya, every object, including an image plane, has a transform node. This node holds the object's basic spatial information: its position (Translate), orientation (Rotate), and size (Scale) in 3D space. When you move, rotate, or scale an object using the manipulation tools, you are directly changing the values in its transform node.
Rotating a Camera-Attached Image Plane
If your image plane is attached to a camera (often used for setting up camera views), its transform properties are often managed through the camera's shape node or the image plane node linked under the camera in the Outliner.
While the interface might differ slightly (you might find the attributes within the camera's settings or the image plane's specific section in the Attribute Editor), the principle remains the same: find the rotation attributes associated with the image plane node and adjust them. You can often select the image plane directly in the viewport even if attached to a camera, and its transform node will appear in the Channel Box/Attribute Editor.
Whether free or camera-attached, the core action is interacting with the image plane's rotation attributes within its transform information to achieve the desired orientation.