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How to Export an Image Sequence in Maya?

Published in Maya Image Sequence Export 3 mins read


Exporting an image sequence in Maya involves saving each frame of your animation as a separate image file, creating a collection of files that represent your animated sequence.

## Using the Method Described in the Reference (File > Save Animation)

Based on the provided reference, one method for exporting an image sequence is through the **File > Save Animation** option. The reference states that this function can be used "to save the animation as a sequence of images."

Here are the steps as outlined in the reference:

1.  Select `File > Save Animation` from the Maya menu.
2.  In the file browser window that appears, **enter a name** for your image sequence. It's crucial to include the desired **extension** for your image files (e.g., `.exr`, `.png`, `.jpg`). Maya will typically handle the frame numbering automatically based on the chosen format and settings.
3.  Select your preferred **image format** from the available options (such as EXR, PNG, TIFF, JPEG, etc.).
4.  Browse to and select the **destination** folder on your computer where you want the image sequence files to be saved.
5.  Click the **Save** button to begin the export process.

## Understanding Frame Numbering and Padding

As highlighted in the reference, understanding *Frame numbering* and *padded numbers* is a critical aspect of working with image sequences.

*   **Frame Numbering:** Each image in the sequence corresponds to a specific frame in your animation timeline (e.g., frame 1, frame 2, frame 3).
*   **Padded Numbers:** Padding refers to adding leading zeros to the frame number (e.g., `001`, `002`, `010`, `100`). This ensures that when the image files are sorted alphabetically by name, they appear in the correct numerical order, which is essential for playback and post-production. The reference directs users to specific documentation for detailed information on configuring frame numbering and padding.

Proper padding is key for software (like compositing or editing applications) to correctly interpret and import the sequence.

## The Standard Maya Workflow (Rendering)

While the reference mentions the "Save Animation" method for image sequences, the *most common* and robust workflow in Maya for exporting image sequences is typically through the **rendering process**.

The standard rendering method usually involves:

1.  Setting up your render settings (Renderer, image format, frame range, resolution, etc.).
2.  Specifying the output path and file naming convention, including padding.
3.  Using the `Render > Render Sequence` or `Render > Batch Render` command to render the specified frame range.

This method provides more control over render passes, layers, and other rendering-specific options, making it the industry-standard approach for generating final image sequences. However, the reference specifically details the "File > Save Animation" approach for saving image sequences.

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