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How do I convert edge selection to vertices in Maya?

Published in Maya Selection Conversion 3 mins read

To convert an edge selection to vertices in Maya, you can use the Select menu or a convenient keyboard shortcut.

Converting Edge Selection to Vertices

Here's how you can quickly convert edges you've selected into the corresponding vertices:

Method 1: Using the Select Menu

  1. Select Edges: First, ensure you are in Edge selection mode and select the specific edges you want to convert.
  2. Access Menu: Go to the main menu bar.
  3. Navigate: Click on Select.
  4. Choose Convert: Hover over Convert Selection.
  5. Select Target: Click on To Vertices.

Your current selection of edges will now be converted to select all the vertices that were connected by those edges.

Method 2: Using the Keyboard Shortcut

A faster way to perform this conversion is by using a keyboard shortcut:

  1. Select Edges: Select the edges you wish to convert while in Edge selection mode.
  2. Press Shortcut: Press Ctrl+F9 on your keyboard.

As referenced in Maya's documentation, you can press Ctrl+F9 to select the option to convert your current selection to vertices. For instance, if you have selected edges and then press Ctrl+F9, the selection is converted to the vertices associated with the previously selected edges. Similarly, if you had selected faces and then chose Select > Convert Selection > To Vertices (or pressed Ctrl+F9), the selection would convert to the vertices associated with those faces, as described in the documentation example.

This action instantly selects all the vertices that form the endpoints of the edges you had selected.

Understanding the Result

When you convert an edge selection to vertices, Maya selects every vertex that is a part of any of the originally selected edges. If an edge connects Vertex A and Vertex B, both Vertex A and Vertex B will be selected after the conversion.

Example:

  • Imagine a simple cube.
  • You select one edge along the top face.
  • Using either of the methods above, you convert the selection to vertices.
  • The two vertices at the ends of that selected edge will now be selected.

This function is incredibly useful for refining selections or preparing for vertex-specific modeling operations after you've initially selected components by edges.

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